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Well, the two quests I've gotten so far involve securing multiple magical materials that are nowhere near me and fighting a full army of tier 3-4 monsters. It is turn 20. A level 8 faction leader (who I did manage to kill once, at the cost of most of my sorry-ass army) is right next to me, so any time I leave to chase those magical whats-its he moves in with like 9 units.
What I'm saying is those quests are too hard for the time they're given. I'll keep playing and see how it goes.
UPDATE: Tybor was right, throw everything you have at those quests and it all falls into place. I fed a few armies into the meat grinder and got an outrageously overpowered new hero that is cleaning up the rest of the map. It's balance, of a sort.
But if you’re playing hard that’s different thing.
However, you will need strong defenses to withstand a few turns of siege.
I've done every story mission on hard. This strategy works for most crazy missions like Grexolis.
Heh, reminds me of playing the Pretender Kings scenario and declaring war on one of the brothers to see him pull 7 army stacks out of his ass on the next turn.
I think you always spawn with Cinren and Karissa closest to you. Prioritise finding the materials to complete Cinren's mind control quest (Astral Dew and Silvertongue Fruit) - build outposts right next to them and claim the resources, it doesn't matter if you lose the outposts later and you don't need to turn them into cities. Defeating him gives you breathing room and he becomes a hero unit with a fantastic weapon. You can take out the 6 units for Karissa's quest early if you pump a couple of stacks of low to mid tier units, send all your heroes in etc. She will also become a recruitable hero and is also a tank and very useful.
Bear in mind that everyone is angry all the time on this map. Don't try to make peace with free cities (even the ones that are released by the AI players on defeat), just conquer them one by one and vassalise or raze so you're steadily expanding. Trigger Frikka's quest but then ignore it for a bit - there's a good chance the AI will help you by attacking the ritual circles. Meshara, like Karissa, can be defeated fairly easily if you know you need to build towards taking out the 6 unit stack.
The hostile free cities will send raiding parties at you constantly and it's annoying, but it's also free XP, plus gold and hero items once you have the crypt/prison and can execute/sell remains. A lot of the random events and location quests give good bonuses if you embrace the evil alignment choices.
Khir is the biggest threat and he is an ♥♥♥♥♥♥♥, but sitting back and making him come to your well-defended cities is a good way to whittle his forces down. Again, I won a lot of "risky" or higher battles with him by using raise zombies and later on the battlefield resurrection spell with undead race transformation (so all my units would be brought back).