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Hanlon's Razor comes to mind - "Never attribute to malice what can be equally explained by incompetence."
On the flip side it is equally possible to have a significantly massive sized amount of stacks yourself if you've expanded correctly. Going as far as to even include various T3 units and higher within them. When you hit the stage of the game of being able to do that regularly with each match you really start to see how gamy the AI is with discounts and ( sometimes ) handicaps.
They are still adjusting the AI. So perhaps in time we will see something more reasonable that isn't quite so tedious and gamy to deal with. At least I hope so, as there is fun to be had here.
This is the part I wanted to focus on. You're not WRONG, of course, but the only way I've been able to build anything like those AI 'doomballs' myself, is by first focusing on expansion and economy, and only beginning the big military build-up when I've got a healthy cash-flow and capacious bank-account to draw on. What bugs me about the AI is that it seems to be building units nonstop, from turn 1, and still somehow managing. I'm currently getting a first-hand demonstration of how impossible that is, by playing the 'Grexolis' mission of the original campaign, and foolishly picking the 'Ritual of the Tides' at the start. Because of that, I get 2-3 'free' units of tier 1-2 spawning in every five turns. Even without having to pay for them, and building next to no units myself, I'm still struggling to make ends meet just because of the rapidly-mounting upkeep. Currently got a net cashflow of three gold per turn, and I'm genuinely worried that I'll run out of gold for construction. Mostly relying on a few Chaos-type unlocks to provide me with the extra money needed to stay afloat...
So, yeah, still wondering how the AI can possibly survive the kind of military buildups they do, even on Easy Mode where they have no advantages in terms of reduced upkeep...
I'm not really sure what you're doing to struggle with upkeep that much. You should have a significantly powerful force if you're properly pushing yourself to that kind of limit, unless you are just hurting that badly all around because of terrain and/or infestations or even wars with other players/AI. Part of churning out units while maintaining expansion while having a large and powerful force is anticipation of what you'll need in at least two turns ahead minimum. Running on enough to start each next construction you need, being able to que replacements ( in more than one city at a time mid to late game ) immediately as you need them, and having a few in reserve you can temporarily replace losses while your new ones produce. It just takes some practice and a little feel for the numbers, so don't stress about it too much you'll get a good flow going.
Grexolis is a special cookie though... When I did that I built backwards and used my starting city as the front line. The AI did not want to rush past it, being my throne city and all too, and it let me build up an economy unimpeded. It's been covered at GDCs before that the more you have to give your AI special cheats, buffs, whatever, the more gamy players will play to exploit the fault in the AI's logic and/or behavior. The AI here is /very/ exploitable if you study it a little. The game is fun for relaxing and doing some kind of casual RP playthrough, but as soon as you start notching up the difficulty you will indeed find yourself more often than not locking in to specific tomes and builds not to counter any clever play or use of spells and enchantments from the AI. But instead the mass of discounts and spam it does. It can result in many games feeling the same a little more than halfway in. For some people they like that though, so to each their own. Thankfully though the AI does not dispel spam to little or no effect in this one!
Basically what RAmieL said. It's what I had mentioned earlier about getting burnt out. It's totally beatable, but it quickly becomes more of a chore than anything else. When the game gets to that point I just make sure I have en economy strong enough to massively churn out full stacks of significantly buffed T1 units only a couple of turns. Adding summons, whatever I need to in order to get it up in two or so turns. I just throw it at the AI and autoresolve everything. Merge any stacks with missing units and march onward. I do not care if I lose everything because I have another blob already on the way. I tried before to fight more like the game intends and every time I did that I just got tired of the constant stacks and stacks and stacks and stacks the AI would produce. Most of the time I just go for a non-military victory though to save me the chore of dealing with that. Auto resolve is easier to click when the AI blobs come to your blobs instead. All you have to do then is win lazily.
Player AI do
Although I'm playing pure nature barbarian right now and they lack the ranged nuke that I'm accustomed with other tomes.