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What do you mean exactly? What does multiplayer have to do with the situation I described? If it was 2 players...and the exact same thing happened...I would still be extremely disappointed.
So you're saying that because he took his turn before mine...then he would win? The player's turn is last when using classic turns. That would kind of explain it...but it still sucks that I did all that work and pulled off a last minute save of a seal only to lose it to turn timing...Maybe I'll go back to simultaneous turns then.
In aow3 in pbem we had a game where 2 players won, because we reached the points in the same turn.
Though, mp in aow4 seems a bit weird. We had allied victory enabled, where i finished the last dragon in ashen war and 3 before that and only host got a victory screen. I didnt care for the points but its weird.
From the ashen war scenario i guess it checks in playerorder. Maybe i should ask a dev about how its supposed to work.
Or maybe you should make a bugreport with your safe, it was sp, tight?
Not sure exactly how its supposed to work.
Player is only first, if you choose him to be first. You can set player in the middle or even at the end of players list.
Es example, you can buff ally cities with the flower grow thing, the buff will change terrain at the buffed player turn, not at your turn.
So are you saying that I could have set myself as the first player and won? How would I do that? Just drag and drop the order?
Usually you are player 1 by default. I think what is meant here is the ai was just faster, because when you in your turn saw they Win next turn, that next turn in classic is, before you collect your points at the start of your turn.
It was basically a "if no one steals a seal from the ai now, it will win in its turn"
I don't think that's how it worked. In the last turn before the win I needed 3 points and AI needed 2. We both held the required number of seals to win. So at the end of the next turn I should have won and the AI should have won. A shared victory...that's what happened in AoW 3.
By your logic...if I had no seals held and then pulled off enough wins to secure all the seals I needed to win that would not count. It looks like if the AI needed 2 seals to win and I needed 3 I lose because I needed more seals. I don't think that's right...because at the end of the turn I would still have enough seals. The race is to 150 seals...not who has more to get.
So it leaves no room to pull off a spectacular last minute "win" like I did. That is kind of depressing.
All they would need to change is when to calculate the seals counting. I think it should be at the end of the turn for everybody...not one by one as the players' turns are calculated.