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If you planned to have a bunch of low-tier tomes in addition to normal tome progression, yes, but as far as the normal progression goes (2 T1s, 2T2s, etc), it's functionally the same.
I fell off playing again shortly after the expansion dropped. The research scaling and greatly nerfed casting are definitely hard to enjoy.
I like it much better this way, than 'spam ALL the tomes!' lategame, we used to have.
I remember with the old system I could reach Tier IV tomes within the first 30-40 turns without any exploits, Nowadays I am at my first or third Tier II tome at that point.
Yes, it got slowed down. Once i finished all the stuff i want to explore in the story realms, i will probably play with faster research. I modtly finished 5 or 6 player maps around my first t4 tome.
This means that mana can help speed up your research, by constantly shuffle your available research options from previous tomes(research cost stays the same as when you unlocked it).
Example: After you have unlocked a few research, you get to choose a second tome. All/most research from the second tome will be more expensive than any remaining research from the previous one. So if you have enough mana to shuffle, and you do not care "which" research you do(but simply want to progress as fast as possible through multiple tomes), you can spend mana to get all the cheap stuff.
Astral Imperium affinity has a perk where shuffling is cheaper, so that might be worth it, if you want as many tomes unlocked as possible.
In the most aggressive research game I ever played, a game that lasted over a hundred turns, I completed less than half of the available tomes. This was before any DLC was released or the current substantial research nerfs were even implemented.
Nobody is researching ALL of the tomes unless they're exploiting a degenerate combo I haven't heard about, or their games are lasting 600 turns. If they're doing that it's their fault, period. But this is the thing that people keep saying.
The community is absolute ♥♥♥♥♥♥♥ at estimating how many tomes they are actually affording in a given game, and always has been.
This is the same community that keeps parroting the bizarre complaint that the races don't have bespoke stat assignments, and therefore the game doesn't have races. So I don't think "what the community thinks about it" is a yardstick of great worth either.
The reason this works makes sense, but from a game design standpoint definitely sticks out as a problem caused by a bad fix to a different problem.