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Even still that one hit you take get the bonus form defending, so it's not all a loss. When at a distance from the enemy it's really good, but once you're in the thick of it, you should be looking around, and if the enemy has plenty of shock units, then expect your defense mode to be broken.
Positioning is key.
Use pikemen more. They block the charge advantage. Anything that slows the attacker's movement like the slow effect or moving through water will block the charge too.
If you have a polearm unit with a shield unit behind it(grants extra defense to nearby units while in defensive stance) you greatly diminish the impact of enemy charges.
And the number of things with heavy charge is even smaller than the number of things that break charge to begin with.
Methinks the OP ran into an enemy faction that uses Shock units and became upset.
That's what it sounds like. Industrious going up against Dark and suddenly realizing Anvil Guard and Bastions *loathe* Dark Warriors and Dark Knights.
As you said, polearm units are very efficient vs Large and cav-types, but also pretty much everything else due to the extra retaliation(from ranking up or built-in) and Strike First. They trade very well with all units.
That is why Heavy Charges are a thing, so that there is a decent way to reduce polearms impact in melee fights. But all Heavy Charges(except for heroes) are from tier 3 units or above.