Age of Wonders 4

Age of Wonders 4

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Seal victory is trash
I absolutely hate that what should have been a straight forward version of the gold wonder victory and turned it into this...."mess". The Maurader AIs do not do well at dislodging other AIs, as always the Ai does its thing where they will band together against a player while the player has to deal with the absolute deluge of mauraders from the stupid infestations....Things take time to build I get that, but ♥♥♥♥♥♥♥♥♥ its just not fun how much wack a mole rubber band time wasting you have to do cleaning up......only to see now that you can ford forward the ♥♥♥♥♥♥♥ AI has now captured and held 3 seals to my 1!!

Sure there probably is a super efficient way to go about it, but compared to all the other victory options I hate this one the most. I can at least blow up the unity towers...cant make the seal counter tick down and I can only pump out units as fast as my econ permits.
I feel that infestations need to be far more aggressive towards AI, and or there should be an expensive spell that requires holding a wonder or another seal that lets you subtract seal points from others. That or just less ♥♥♥♥♥♥♥ seals...who the ♥♥♥♥ thought 7-9 seals on a medium world was a fun ♥♥♥♥♥♥♥ number?
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Showing 1-5 of 5 comments
isaacaderogba1 Nov 16, 2023 @ 4:16am 
Change the difficulty man, you're clearly not having fun and are effectively asking for the AI to be crippled to match what you expected (we've literally spent months asking for better AI and we've finally got it and now you want the opposite)
Estellese Nov 16, 2023 @ 4:21am 
As Issac said. Lower the difficulty to something more fitting your skill.

I've not played seals in AOW4 yet, so I am not sure if anything changed, but I did play them a lot in AOW3. They were the only game mode where the AI actually stood a chance. Because seals force the player to be proactive before they are ready.

You can't wait until turn 200 where you have some doomstack army that can't lose and every enchantment possible. You need to make your small, limited army work.
Mmm issue im having is 3 fold. I am having trouble keeping up economy wise to claim one of the bazillion seals that spawns and do normal empire things.
Dumb ass mauraders while im glad they are actually a threat compared to planetfall I entirely dislike how the Ai seems to be immune to their touch or at least ignored.
The number of seals is really high per world it feels. I keep seeing 8+ seals in medium worlds, shouldnt be more then 5 on a normal world and tbh Id rather it be " whomst ever has the most seals gets points".
As it stands now once one of the AIs gets enough seals held the rest tend to try to ally with them and stone wall the player. A side note I did think its neat that the seals get attacked but it feels like with the weird economy rules teh ai is playing by that it doesnt really feel like a proper dislodging method.
OakenWall Nov 16, 2023 @ 6:03am 
I have only played one game with standard seal victory condition added so far, but I liked the inclusion of seals victory. I did not go for that myself but it made things more interesting when the AI was getting a bit to close. Also the AI spent armies to keep those seals so it actually helped me by keeping them a bit busy.

If you are doing poorly I can see it snowballing the game out of your control, making a comeback impossible. Its just like a difficulty setting I suppose, don't have it on if you don't like that.
TriumphJordi  [developer] Nov 16, 2023 @ 6:12am 
Originally posted by Epic The Incandescent:
The number of seals is really high per world it feels. I keep seeing 8+ seals in medium worlds, shouldnt be more then 5 on a normal world and tbh Id rather it be " whomst ever has the most seals gets points".
There are 1.4 Seals per player on the map
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Date Posted: Nov 16, 2023 @ 3:59am
Posts: 5