Age of Wonders 4

Age of Wonders 4

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Tenshi Nov 15, 2023 @ 3:30pm
moving multiples armies - is there an easier way?
I have like 12 armies and moving them all has been a headache because I can't drag and select all

I need to move each one individually, is there an easier way of doing this I am unaware of?
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Showing 1-9 of 9 comments
Xarathos Nov 15, 2023 @ 4:30pm 
i think they should implement a sort of legion system when you can attach 3 armies to it and move them together
but no there is nothing like that
was_fired Nov 15, 2023 @ 6:44pm 
Man it would be great to be able to link 3 armies together for movement.
zero13d Nov 15, 2023 @ 8:47pm 
Would def bump it up a star if you could move a stack of 3 together
Tenshi Nov 19, 2023 @ 6:32am 
so, I am stuck moving 20 armies individually... awesome..
Fendelphi Nov 19, 2023 @ 6:58am 
How would that even work? Different tiles provide different speed penalties and not all armies have the same inherent speed anyway(base 32, but armies might be moving at 40 or even 48).
TyborPL Nov 19, 2023 @ 9:32am 
Originally posted by Fendelphi:
How would that even work? Different tiles provide different speed penalties and not all armies have the same inherent speed anyway(base 32, but armies might be moving at 40 or even 48).

It could work as rally point for army group with an option (ON/OF) to maintain reinforcement range, so quicker armies will not use all movement points. Each army will go individually (but simultaneously) on their calculated paths, slower army first, fastest army last.
Last edited by TyborPL; Nov 19, 2023 @ 9:34am
darkholyPL Nov 19, 2023 @ 11:02am 
Originally posted by Fendelphi:
How would that even work? Different tiles provide different speed penalties and not all armies have the same inherent speed anyway(base 32, but armies might be moving at 40 or even 48).
The same way as moving different speed units in one army works now: it just moves as far as the slowest unit goes.
Fendelphi Nov 19, 2023 @ 1:36pm 
Originally posted by darkholyPL:
Originally posted by Fendelphi:
How would that even work? Different tiles provide different speed penalties and not all armies have the same inherent speed anyway(base 32, but armies might be moving at 40 or even 48).
The same way as moving different speed units in one army works now: it just moves as far as the slowest unit goes.
But what if that is not what you want? What if you want your armies to move as far as possible, as fast as possible?
Due to pathing, some armies might end up in areas you dont want to, and you cant redo the move.

Either way, there will be several situations where you either cant or wont want to use the "group" movement that you are talking about.
darkholyPL Nov 19, 2023 @ 2:13pm 
Originally posted by Fendelphi:
Originally posted by darkholyPL:
The same way as moving different speed units in one army works now: it just moves as far as the slowest unit goes.
But what if that is not what you want? What if you want your armies to move as far as possible, as fast as possible?
Due to pathing, some armies might end up in areas you dont want to, and you cant redo the move.

Either way, there will be several situations where you either cant or wont want to use the "group" movement that you are talking about.
Well I'm not the OP, so I don't really need the group move thing, but the way I imagine it working, is that you could 'lock' armies into formations, and then just 'unlock' when you feel like it.
It would just get your 'formation' to the farthest, accessible point on the map, based on the slowest unit.
It's doable, but I personally don't think it's needed.
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Date Posted: Nov 15, 2023 @ 3:30pm
Posts: 9