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- You can spend it on diplomacy, but the faction rewards you for not doing diplomacy in the first place.
- You get it from wars against free cities, which is like 150 for a battle and a half per free city. Big whoop, when you usually don't want to conquer those anyway.
- Otherwise you get it from battles against other factions, which is usually lategame and if you're winning the battles against another major faction, you're winning the game as it is, you don't need to help to bribe an extra vassal or build a cannon at that point.
- And if you DO need an extra unit or two to keep your aggressive push going, you need it on the front line, as a summon, not back in your homeland.
While I don't have the DLC, the way it is described is curious, because wouldn't it make more sense for the barbarians to have that "War or War" play style?
Should be kept in mind that they do have another tier 3 unit that doesn't require warspoils, that being the Dragoon. They are infact the only culture with two tier 3 units.
They're more edgy conquistadors than pirates.
^ This.
This is what I was so confused about playing Reaver. Its just like... If i want my vassal to be any use you basically need a whispering stone. Because the intimidate mechanic doesn't work terribly well. By the time I get decent rep with them I may have either flattened the town or just played another culture that could have won their allegiance much sooner.
Its just messed up that you're pretty much pressured to play evil only for Reavers as picking the "good" options basically gimps your entire culture mechanic.
Also not a huge fan of the "capture unit" mechanic. Half the time its stuff I don't need or want and it costs my precious war spoils anyway.
It just seems this entire culture was poorly thought out and not really play tested.
Just gimmeh my old dreadnaught class back k thnx.
i've had zero problems generating war spoils. there's almost always at least 1 free city that decides to take it real personal you exist and automatically declares war. go bully them; if you want to play city state diplo, spend the spoils to sway a neutral state. if not, spend the spoils on cannons or capturing units
all of the firearms and mechanical units are so, so, SO much more satisfying to play with than the Dreadnought's equivalent units. Muskets felt anaemic, and the reload mechanic was awkward. Magelock rifles just SLAM units and it is awesome.
Assuming that you don't auto resolve all your battles, you can literally chose what unit to capture.
(this was sarcasm btw. Should be obvious, but you never know)
Also not sure what "late game" is, that some people refer to. I am in the early turn 40s(in a 5 player map) and we have a pretty big war going on, as one of the players declared war on my ally. A few cannons wont hurt my economy. Maybe people were hoping to stack a bunch of them for cheap?
Anyway, I have had no issue playing a good-aligned Reaver faction.
Hmm true they missed the boat probably on rippng the Dvar Baron and other battlesuits from Planetfall for example. That could have been a cool tome. "Tome of Augmentation" or have been part of the "Tome of the Construct."
Also having a unique Tome unit enchantment that buffs mounts making them mechanical or cyborgish. Mounted units counting as Golems or some such with some boosts. An alternative to having to go into Nature for Mount specialization.
...I don't get it...
:D :D