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Tier 1 and 3 Shadow tomes have strategic spells that reduce status resistance, and Tier 5 Materium tome had a combat spell that hits all enemy units and had a 60% stun chance.
That can completely wreck your opponent.
But yeah, strategic and combat spells alone won't win you the game.
Since one can only cast a SINGLE spell a turn it means that better have a big impact. Even if an attack spell has low costs it still isnt worth it next to something that has a far bigger impact.
Most damage spells to waaay to little damage to be worth your once a turn spell cast.
With enough mana and casting points, though, you could unload several spells in one turn, and that potentially can kill or nearly-kill armies, but this would be something that would require a specialized build, and probably need to be around turn 100+.
"Tome of Oblivion" and its spell "Sleep of Oblivion" target unit dies without beeing able to resist don't wait 2 turns to let the unit come back use your ritual cannibal corpse eating ability, dark ritual or any other corpse removing spell or ability you can also just stand on it to prevent the resurrection effect. Its an autokill with no resistence checks and works on any unit, but heroes.
For T3 and below, crushing earth won't disappoint as wizard to take out 2 support units in 1 turn, some of the best support units are T3 units.
For AoE dmg take Lava Burst, it also provides good synergy with Vessels of Chaos.(+20% dmg for slow and burning)