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Just a suggestion, until its fix'd.
The problem is that Decaying Zombies are used as units outside of Dark Ritual, and if they only get one action under all conditions that makes them the most useless unit in the game.
Unless you meant they only spawn with one action point on the turn they are summoned and otherwise are standard, which yeah, would be a pretty solid nerf to Dark Ritual. I can't say whether it would be necessary though.
It's not any more imbalanced than anything working on anything else. What makes sense thematically and what is balanced are not directly connected. If anything the only real problem here is that a non-necromancer hero can even get dark ritual to begin with. It's yet another example of how bad the random hero skills are. If a bunch of things just couldn't be turned with necromancy all that would mean is a nerf for shadow tomes.
That's supposed to just be part of Shadow's thing, though. They have lots of easy access to making zombies, and get access to strategic spells for raising zombies far sooner and in far greater numbers than any other affinity's battlefield summons. Raise Zombies is literally in the T2 necromancy tome and lets you do the raising portion of dark ritual every turn as a battlefield spell. Then at T5 they get a mass battlefield rez that ALSO raises all the enemy dead as zombies. This is meant to be a perk of playing shadow.