Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I would generally suggest waiting to level 5 and seeing if you can get a summoning skill on your hero before trodding in there, or at the very least pick up some excellent efficient spells from tomes like the Vine t1 nature or Icy Coffin from t1 shadow ice tome. If you can do it with less than good for you but that's just my safe starting point so to speak.
Yes. Later on you have stronger units, though.
One tip from my guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2971154168
You can have multiple attempts on an Ancient Wonder. The enemies will not recover. So if you bring them down significantly enough, you can go into wonder later again and take down the rest. In doubt, chipping away their health little by little.
Good one.
It's not terrible advice, but the way I play is I have 1 hero leading their own stack and they're off doing different things in the world (clearing monster dens in different locations, freeing up resource nodes, assaulting enemy cities, etc). It's a luxury to me to be able to converge all my heroes to take on an ancient wonder. I guess you could make it happen with teleporters but that's kinda late in the game.
It's a very interesting and fun optimization problem of how can you clear ancient wonders with the least amount of resources, no doubt.
Like someone else said
-Summon undead. 3 troops.
- Summon animal 1 strong troop.
-Summon elemental can work but unit usually isnt a tank. You can treat it like one anyway though, just not as good as the other 2
All 3 unlock able as early as lvl 5 hero skill
- hoardmaster. Archer that spawns a free pet dog every battle. Doesnt mean anything if it dies tanking
- summon vines. 5 distractions the AI will waste turns on killing, this spell is not so much about rooting them. Ignore caring about spells description trying to root them. Its Just to tank hits
Use vines as front line tanks each turn and the AI will be stupid enough to exhaust all attacks on killing the vines provided you place them right in front of your front line troops to block the AI from reaching you. This spell is op and broken imo
bronze landmarks can usually be cleared with little more than the starting stack you got on turn 1. Maybe you should kill a few other things around your town first to get a few level ups. A few early enchantments also won't hurt.
The silver landmarks are usually also doable with early game units.
Gold landmarks are supposed to be challenging. If you want to clear them early, an all star team of your heroes and a few t3 units you got early on may be able to get the job done.
Or you just skip them and come back later with a mid/lategame stack of t3 or higher units and/or boatloads of transmuted and enchants that turn low tier units into ungodly killer smurfs.
These are intended to be somewhat difficult. That is part of the strategy, whether you wait until your numbers are bigger for an easy win, or you come up with some clever strategy to take them out with smaller numbers to get an advantage on your opponents. The faster you clear them the better, but also the harder it is to do.