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I'm really looking for some sort of cheap spell to research. I think ice coffin sort of fits the bill but I'm wondering if there are other ways. As I stated if I have to I'll just accept the hit and cope with it by putting beefy units in defense mode as the most likely units to be hit, I can always do that but I was wondering if I missed some sort of spell or tome ability, ideally from tier 3 or lower.
Are you asking for a way to counter it on enemy units?
On your own units, any heal that gets rid of negative effects will take care of it. Like the novice support hero skill "restore", the "healing prayer" of the chaplain, or the "revitalize" aoe heal of the nymph, from the tier 2 tome of fertility, which can also be taken as adept hero skill once you have the tome. Just of the top of my head.
To get rid of negative effects on your enemies units, I can right now only think of Chaos Eaters. But yes, anything that immobilizes them should work too to counter this specific effect. Or slow them and keep your units out of reach, so they attack their own.
Stalwart leaves the opponents unit at 1hp regardless of how much damage or how many times you hit them. Berserkers from the barbarian culture get both Berserk and Stalwart when they get under 33%hp.
The key to dealing with them is just to crowd control the unit. Ice coffin works great but also anything that applies stun will work. Luckily berserk means that if you don't have any friendlies near them they will instead attack their friends. If you're clever with some displacement you can use that to your advantage.
Stun them, Freeze them, hit them with Decaying, get out of their movement range.
Probably both Berserk and Steadfast. Steadfast keeps them from going below 1HP sure, but Berserk makes them hit like they were still at full health. If you could get rid of Berserk they'd be much easier to ignore until the Steadfast wears off.
I never said there should be. I was asking if there is something I missed. Your mind reading failed. And I said right up front maybe the correct answer is just to accept the hit for what it is and shrug. So you've fallen flat on your face trying to strawman my argument by thinking I assumed there should be an easy way out.
None of you have offered a concrete answer that I didn't already provide (Ice Coffin). You've offered vague answers which I already alluded to ("just" disable it, "just" remove its ability to move act or attack, without pointing to a specific spell in a tome and saying aha that would do.
I will say that I thought of another one called Weak but that is somewhat difficult to apply outside the context of being Dark. Basically have to hope that the random debuffs you get from some of the chaos tomes applies it, outside of using warlocks or archers from a Dark culture.
You can also just go for a insta kill move if you have it, or just make sure the will attack their own units when that happenes (trigger it with range attacks/spells).
You can mind controll as well, or just CC them and let it dropp off.
Planty of ways to deal with it. I'm pretty sure you can also dispell it with high level magick if you have that.
I never once said there should exist such a method. And the very first sentence in my original unedited post was a reaosnable nod to the notion that maybe one simply doesn't exist.I asked if one existed. Big difference. I've completely avoided the moral should or should not exist because I simply see no reason to argue morals when all I'm looking for is solutions. If the solution doesn't exist, then I don't need to try to put a moral spin on it. For some reason, you do.
Also, since you brought it up and now that I think about it, there are ways to "shut down an entire culture's signature ability" such as the Mystic's Starblades. There are spells that dispel enemy buffs. So your "cool deep understanding of complex game mechanics and balance" flies out the window. Note that I'm not actually commenting on whether such a counter should or should not exist. I'm merely pointing out the silliness in your own moral argument that counters shouldn't exist to culture's signature abilities, because well they do. Again I know this is too hard for you to grasp but I'm not saying that because a counter to starblades exist that means a counter to berserk should exist. Ain't saying that at all.
-Spellbreakers and Disruption Wave you've mentioned
-Any debuff spell if you have Heart of Order
-Instant death effects bypass it. If you want a spell, Crushing Earth, but it's only 60% base chance. Druids of the Cycle should be able to pretty much guaranteed kill once at 1 HP and charge their resurrect/mega heal at the same time
-CC them until it wears off
One of the more fun ways to deal with berserkers is to pop it early and from afar with spells or stacked range archers and let them fight their own army.