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If you haven't already figured out which are your favorite units to recruit from ancient wonders I suggest not thinking rally is 'random' and actually looking at the wonders. I find the snakes mix well with ranged.
If you really want a mish-mash of random troops from the liege then just get lots of order affinity and go nuts with +imperium from every vassal, get all the order tree perks and it doesn't matter what the unit is when you have 30 of them at half cost.
Edit: Goes without saying you gotta explore for those vassals early and be prepared to spend imperium and make some enemies for them. If it doesn't work out it's not like building units yourself stopped working all of a sudden and tons of vassals is a free win.
Also it's not much of a snowball as much as it is a huge wave of troops all at once when the rally happens.
One more thing, I wouldn't be complaining about how the races aren't perfect and it's all rng, you just should not be relying on free cities being your race ever, period.
The units are not random, they consist exactly of your vassal units based on their city tier.
So a vassal with a T1 city unlocks both T1 units, and so on.
Additionally, every individually annexed Ancient Wonder gives you exactly 1 of each units listed there.
OK, you can convert your vassals to your own race, but it takes a lot of effort and pretty much immediately changes your alignment to pure evil, if you do it repeatedly.
And you can't really preplan what wonders are available in a convenient distance to your area of operation.
This doesn't break anything, you just have to adapt your plans to make the most out of whatever you are offered, but it thwarts the idea of optimizing a specific build strategy beyond the opening turns.
I already mentioned, when I ever run out of new build ideas to test and optimize, I'll pick barbarians with Fabled Hunters and Wonder Builder and will just run a zoological garden as armies. Probably not a mindcrushingly strong build, but a perfect beer-and-pretzel endeavour.
Once the war's over, don't feel bad about disbanding.
Notably, Order is most suited to doing this(doubly so if you're good). Not only do order-based playthroughs have better vassalization mechanics, but the rally units come out faster and stronger. Furthermore, you lose less from doing it since order tomes contain very few race transforms anyway, I think it's just anointed and angelform.
EDIT: Another tip for this one is to not queue anything in your cities, ever. While this tends to slow down your turns a bit as you constantly have to assign new buildings, it keeps your gold ready for that moment's notice when Gondor needs aid.
I mostly "use" my Rally by not using it. Capital guards, that I haven't recruited yet, are guards, that I don't need to pay upkeep for. And if I know I can recruit a full stack within 3 turns if I just have enough gold reserves, that's a great insurance policy.
Otherwise, you could experiment with moving your capital around. I haven't tried it out yet, but the option only says it takes 3 turns, and I see nothing about costs involved (other than probably painting a bull's eye on any weakly defended city you would move into)
That way, you can rally your lieges in whatever city you fancy, even the 1 pop village, that just spawned from your front outpost, that you mostly built for healing your troops.
I don't aim to rely on it, but it's nice to have options.
It's also handy for what it's intended, replacing losses quickly, increasing vassal strength/defence
I don't try and Min max, but I've had full necromancy before and tanked my mama by summoning full undead stacks while at the same time conquering a city i should really of razed or vassalized. I haven't made that mistake again but it does sometimes help to have a unit that isn't going to add to your already high upkeep by adding also to racial enhancements/bonuses - sometimes.
Plus. You know. Dragon.
Just try them? Who cares if it isn't optimal. I enjoyed making some "High" nation that controlled several city states. I had very elite unit stacks, and then I had those rally of the liege stacks that just pretty much went around slowly sacrificing themselves to clear random camps. They felt like mercenaries. It was fun.
Lots of people commented "they aren't random"
I know you get the units you ordered, I meant you end up with a 'random collection' of units, based on what was available. Not a controlled set of units that work perfectly with your tome choices (assuming you chose correctly), like from you own cities.
What mod are you using that lets you recruit vassal units with your own. Base game any time you try to engage vassal units it brings up the vassal diplomacy screen.
The world threat level and/or difficulty generally is a big deal for Vassal/Liege play because you need your vassal AI to actually attack the enemy. Low threat level and easier difficulters make vassals and AI in general too passive.
I go:
Champion (stack relations bonus and Order/Uniter trade bonuses with vassals).
High Culture (optional, but it gets you another +2 Order affinity to get those affinity traits quicker).
Societal Traits:
Bannerlords - "Halves" the time of lieges from around 11-12 turns to 7-8 turns right off the bat. The +25 Allegiance with your closest city usually means your race, and an automatic Pact of Cooperation. Give them one of your Whispering Stones on turn 1 and you get Pact of Loyalty to start Lieges by Turn 2, costing about 30 gold to quicken it up from 7ish turns to 4ish turns. By turn 8 you will likely have an extra Sunpriest, Daylight Spear, Dusk Hunter and Dawn Defender. Repeating basically every 6-8 turns on top of draft recruitment then mid/late game repeating about every 4-6 turns.
Chosen Uniters - Extra Whisper stone for quick coversion of a seconds Vassal while boosting capitol stability early. +1 rank to shield and polearm units which will stack with the +2 liege rank bonuses. Each Liege I always recruit my race's Shield, Polearm, Support and Archer units. Then there's the 20% extra income with vassals which gives a lot of economic boost when you start abusing vassal cities by making your own in longer games.
Racial Traits:
Body - Keen Senses (for more archer accuracy) or Quick Reflexes. I like Quick Reflexes more because you already get accuracy bonus from awakened on Archers/spellcasters.
Mind - Ferocious or Elusive. Ferocious if you take defensive stances with enemies charging you and you can keep toons alive with healing. Elusive if you're the one charging in or your backline is always getting tied up in melee.
First Tome: Tome of Faith for even more Order affinity and getting those good mid/late affinity order buffs to lieges/vassals quicker. You also get more healing overall and a vassal spell that quickens allegiance generation. Starts the ball moving on Faithful upkeep discounts.
Next notable Tome: Tome of Beacon Tier II - Whole host of goodies. Covenant of the Faithful free/vassal city spell which enchants to give +10 Imperium and make units recruited from them in lieges automatically Faithful. Blessed Reinforcements is a cheap spell that summons 2 Blessed Souls (Good Tier 3 Ethereal Unit) for free city/vassal of your choosing (This is how you give Vassals bigger armies early). Mighty Meek anti high tier enchantment for lower tier units. A healing summon combat spell pylon. Summon Lightbringer summon with a convert spell. Champion of the Faithful which is a hero support skill that gives all Fathful units +20 morale at the start of battle (all our units will likely be faithful so...)
Next Notable Tome: Tome of Sanctuary Tier III - Highlights are Anointed People (+3 divine and status resist). Keeper's Mark (Grants faithful but more importantly, units enchanted can't die for 1 turn on taking fatal damage but can't use offensive actions during that time. Combine with something like Aspect of the Root from Glades, Anyways it allows your temp healing to keep saving your frontline when they would usually die). More healing in general. Sanctify hero buff skill that can be used every other turn (+3 bolster defence/resist single target).
Notable Affinity Traits:
Career Soldiers Branch 4 Order - 20% faster experience gain for Shield/Polearm units.
Exemplar Branch 5 Order - +2 rank to liege units.
House Levies Branch 8 Order - Important and you get this fairly quick. -50% gold to recruit Lieges. turns reduced by -5 (huge especially combine with Bannerlords or even better, the map Bannerlords mod in addition).
Knightly Orders Last Branch Order - Gives Knightly Orders which grant special buffs to your units akin to Awakening.
When you have a really good economy keep taking your own racial units then buy your vassals extra armies with what's left of your Rally points. when you run out of an economy to keep spamming Liege units (you will), just give them all to vassals.