Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also enjoy the normal movespeed tho
In combat it's highly confusing sometimes, especially when trying to learn the game it can be hard to follow/read what is happening because it jumps around so fast
the worst part is it just turns an epic fight into some silly Benny Hill show -.-
please add option to disable speed up
No, i'm not double clicking, the jerky speed up is always on. It's not constantly sped up, but triggers whenever it feels like, for example if units have to move a certain distance, or if they have multiple attacks.
It looks extremely bad the way it speeds up and down, and it also causes lag spikes because sometimes particle cloud effects spawns and play at high speed, so you get stutters, even on high end system
It's something i have noticed they also implemented in Planetfall, it wasn't there when i played it back at launch and i have recordings of huge battles at normal speed..
now you can't enjoy the autocombat because everything skips around and the camera cannot even manage to smoothly zoom in a follow the action
It's such a bad looking "QoL" addition, probably because some were yelling about slow combat on forums
Also there is an option that would always force max speed for combat. No idea what the right click will do then.
If it's still weird, try unplugging your mouse or controller, while using auto combat, and see if the speed still changes, which it shouldn't, as you can see when the speed changes on the top right.
Or maybe your game is hanging constantly and then catches up, or you're confusing normal animation with your idea of normal animation.
Point is, you're saying there is an issue, we're saying there isn't an issue. So a video or gif would be nice, a small example. I don't need to show a video of when it's working fine as it's always working fine.
You can also use the steam broadcast feature.
Make a save before a fight, or when you see in a fight it happening, load a previous save just when the fight starts and save it separately to show it off multiple times.
i know about the speed controls, i never touched them, i made sure the first one is selected
my game is not lagging or hanging, i got a beefy system and 4090 gpu
whats happening is clearly something that is coded in
what you are saying about the right click - maybe that is the thing :O
When i select a unit, and i want to move to a hex, i select it with left mouse then i right click where it should move - same thing with attacking, i right click on the unit to attack - how else would you do it?
is THAT what is causing the speed up? how else am i supposed to attack/move? those are the basic controls?
I can record a video it happens all the time.
Will have to test that.
edit:
Yeah in manual only combat it also speeds up, but yeah you can't see the upper right speed up icon change, because the movement ends faster than that speed boost, and the speed increase starts before the icon change starts. When choosing the auto mode, right click usage you can see actually on top right.
The manual only speed boost you prolly can see the easiest with very long combat movements. Or well you can use it when it's the enemies turns.
Kinda weird that you have 2 functions on the same button that happen at the same time. Well technically on 3rd combat speed it only has 1 function.
here is video showing 3 examples it is speeding up with default settings
(not the best examples, but it is happening constantly and really looks awkward quite often)
https://youtu.be/lbeE_jJ_eG4
it's mainly spells that gets sped up (right when you cast a huge cool spell and it makes it look silly and lag spike happens due to particles)
also movement seem to get sped up AT RANDOM sometimes
all i'm asking for is a toggle so it NEVER does it automatically, just a
if(settings.never_speedup)
return;
in the speed up function x)
If it is caused by the 'intended' right click , then how are we supposed to do it?
right click is used for activating things
I think the controls in the game should be global: left click to select, right click to activate/do action (as it is in map movement, combat movement etc)
then why link speed up also to right click? i want to use right click to activate things like everywhere else, but without any speedup, atm thats not possible.
Above user provided video if you missed it but I'm able to replicate by entering manual combat and simply moving/attacking units, this behaviour was not present in the builds I played around release.
If this change in behaviour was intentional is there reasoning behind it? It seems quite jarring and un-intuitive.
This thread was made and that video posted around the time the game originally released, so I'm not sure what you mean by change in behavior, I don't think the mechanics have changed at all. It looks like in the video either the person is accidentally clicking twice occasionally, or their game is registering two clicks either from like a sticky mouse or related to frame drops. It's not an issue I have experienced, and I've watched a lot of youtube letsplays of this game and don't remember anyone having the issue, so I suspect it's probably hardware/mouse related. I had an old mouse that registered clicks twice sometimes, it's a very common issue as they gunk up or start wearing out.
As for it being a double press issue, it's not. I'm recording only one mouse click and I can replicate with macro playback to ensure this. See the following from above discussion showing that another user was also able to replicate:
Also on a side note dropped frames shouldn't cause duplicated inputs, whether you're using the OS event queue or polling input devices it doesn't matter neither would duplicate input (although the latter approach might miss it entirely in some scenarios). If this were the explanation it would be a bug.
In low performance situations applications register extra key presses or have stuck keys all the time. I actually rebound the Steam overlay shortcut specifically because of this years ago because one of my old computers would constantly get stuck with Shift either held down or being spammed. The act of opening the overlay caused enough of a stutter that a game often didn't catch the "release" action and thought the button was still being pressed until I would hit the key again, pressed some conflicting key, or the game took away player input for some reason (like end of a player action).
Either way it doesn't seem to be the cause here given that the OP posted a 60fps video without any signs of stutter (outside of when the hastened animations are actually playing) and I'm definitely not experiencing any stutter.
It also seems to happen with specific types of action, as a user mentioned above for example if you're taking an action involving multiple attacks, which you would not expect if it were a randomly occurring bug with input processing. If this isn't impacting all users perhaps it's corrupted config or something so I'll try wiping mine later and see if it changes.