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Yeah, it's more or less the same problem with bleed, poison, and burning dots in this game. It's too slow to justify. It's a nice little bonus if you can happen to get it, but it's not worth any kind of investment in terms of your strategy. You want to kill enemies quickly, not wait for them to take small amounts of damage over time.
https://steamcommunity.com/app/1669000/discussions/0/3828666806665785663/
Which is overkill, but yeah I'd hardly call it weak.
Rumors go, that devs are working at nerfing the damage from webs, then they'll need that support even more.
Otherwise they are just tanky with a random chance to roll high.
I also wouldn't call their attack weak, it deal 14 damage per shot which is on par with other tier 4 battlemages.
it does 7 fire base + 7 frost fire or shock random, 14 total. It can oneshot several t5s if they clump up with proper support so it's definitely not lacking power.
https://aow4.paradoxwikis.com/List_of_tome_units#Chaos_tome_units
Here it also says: either 7 lightning - or 7 fire - or 7 frost
It only has a range of 3, but same like the banshee it is a "melee mage" so you can use this range attack engaged in melee. Also it is a battlemage so you can get the free phase skill from Tome of Teleportation.
Haven't really used this unit myself, but i guess with a Dark build it could be amazing.
Does it deal that damage based on the total number of debuff stacks, or just different debuffs?
Think about it - Baneful Curse and Sundering Curse both give 3 different debuffs, then there's icy shackles, and that's just your standard repertoire you unlock at game start.
Targets could be marked, bleeding, poisoned, stunned, slowed...
Another question would be wether the damage rolls before the debuffs are consumed, for the sundered resistances.
Stack 5 negative effects on a group of enemies and it deals 60 base damage to all enemies hit. Being a battle mage also means synergy with upgrades like Phase Enchantment, which allows it to easily get into the best position to use its ability.
And it heals itself while using the ability, for each enemy hit, making it very difficult to actually kill if used correctly(1 turn cooldown ability, 1 action cost).
You dont need a lot of them in an army for them to be effective. Just 1 or 2. Then you have other units and spells to apply a variety of negative status effects.
Lol maybe try using the unit before commenting on its balance.
Also the ability card had 7 damage and a fire icon next to it, plus the description mentions another 7 damage, the total damage being 14.
1 debuff stack is counted as a separate debuff, so 5 sundered resistance = 60 base damage with consume. Damage is rolled before consume and is affected by all kinds of % modifiers.
Soooo, the unit is weak, although it has a strong ability, because it also has a weak abilty... did I get that right?
Edit Also you say its not about Consume Chaos its about Chaos Bolts but your title is called 'Chaos eater's havoc magic is bad' maybe that's why people are confused because you are