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And that you count as invincible? Teleport and concealment is the way to go.
You cannot cast magic in enemy territory. You can teleport, the enemy can too))
The only way to is very early aggression. You have to get ahead of the curve the moment the game starts. So you need to harass all your opponents with pillaging and limiting their city growth as much as possible. You can't wait for them to start putting down spell jammers and the magic victory stuff. You need to be over whelming them before it even gets to that point.
A good player would always have an army on their spell jammer to prevent scouts from coming in and disabling it. I'm pretty sure all you have to do to disable a spell jammer is have a unit standing on it. You don't need the pillage to finish. Then you could take it out instantly with a precast destruction spell that destroys map tiles.
Not if there is a spellblocker. Otherwise you can.
Exactly, no chance of winning the battle without magic. And breaking spellblocker takes a long time
If you let them do all of that, and then can't break their defenses, even with the support from the npc armies, well, the other player might not be invincible, but they definitely won the game.
If you want to conquer them, maybe you shouldn't wait until they are done developing and have turtled up?
If you do a turtle race and peacefully focus on your own development instead, well, then you should be the one starting the magic victory counter if you are better at it.
And if you kinda want to do it, but the other player progresses faster, you need to throw sticks between their legs before they are almost done.
Or if you go for expansion, you have to be quick enough at owning half of the map yourself or with your vassals before someone is ready to finish the magic counter.
That's the trick about victory conditions, they decide who wins the game.
send swarm of copper golem and start destroying everything, tempt him to go outside once he eat the bait go to the spell jammer and blast it with province destruction spell.
If he already cast the final spell, the best moment for you to attack him and destroy the structure is when the monster stack attack him, right after he being attack go and murder his forces.
ideally thou, dont play with magic and unifier victory.
The distances on the map aren't so huge, and if you are playing 1 vs 1, and let your oppo happily max research and ignore defense, well....
I would say on a 1 v 1 map, you should attack your oppo the moment you have an opportunity, unless you are completely confident in your ability to turtle harder and develop quicker.
Doesn't mean instant all out attack, but at least some harassment to keep them honest.
It's 1 v 1, and you can't win the game by singing cumbayah