Age of Wonders 4

Age of Wonders 4

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deSharpe May 27, 2023 @ 4:08am
How to counter spell jammer?
I played a multiplayer game. The player who starts the magic victory counter is invincible.
You have to go into his territory and fight without magic.
Yes! You can break the improvement, but it takes time to break your army.
Last edited by deSharpe; May 27, 2023 @ 4:30am
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アンジェル May 27, 2023 @ 4:09am 
Originally posted by Sharpe:
How to counter spell jammer
I played a multiplayer game. The player who starts the magic victory counter is invincible.
You have to go into his territory and fight without magic.
Yes! You can break the improvement, but it takes time to break your armie.

And that you count as invincible? Teleport and concealment is the way to go.
deSharpe May 27, 2023 @ 4:12am 
Originally posted by アンジェル:
Originally posted by Sharpe:
How to counter spell jammer
I played a multiplayer game. The player who starts the magic victory counter is invincible.
You have to go into his territory and fight without magic.
Yes! You can break the improvement, but it takes time to break your armie.

And that you count as invincible? Teleport and concealment is the way to go.

You cannot cast magic in enemy territory. You can teleport, the enemy can too))
Last edited by deSharpe; May 27, 2023 @ 4:14am
ACS36 May 27, 2023 @ 4:27am 
I honestly wouldn't play a multiplayer game with magic victory enabled. It's not really made well for player vs player and it's easy to get lots of research quickly with the right builds.

The only way to is very early aggression. You have to get ahead of the curve the moment the game starts. So you need to harass all your opponents with pillaging and limiting their city growth as much as possible. You can't wait for them to start putting down spell jammers and the magic victory stuff. You need to be over whelming them before it even gets to that point.

A good player would always have an army on their spell jammer to prevent scouts from coming in and disabling it. I'm pretty sure all you have to do to disable a spell jammer is have a unit standing on it. You don't need the pillage to finish. Then you could take it out instantly with a precast destruction spell that destroys map tiles.
⎝Wyrd Deofol⎠ May 27, 2023 @ 4:27am 
Originally posted by Sharpe:
Originally posted by アンジェル:

And that you count as invincible? Teleport and concealment is the way to go.

You cannot cast magic in enemy territory. You can teleport, the enemy can too))

Not if there is a spellblocker. Otherwise you can.
deSharpe May 27, 2023 @ 4:31am 
Originally posted by ⎝Apostate⎠:
Originally posted by Sharpe:

You cannot cast magic in enemy territory. You can teleport, the enemy can too))

Not if there is a spellblocker. Otherwise you can.

Exactly, no chance of winning the battle without magic. And breaking spellblocker takes a long time
Aunty Herbert May 27, 2023 @ 4:41am 
Magic Victory is supposed to be a late game victory condition. Player has to research one branch of magic up to tier 5, build the buildings, which gives everyone the notification about what they are doing, and then they'll also get some npc armies sent against them.

If you let them do all of that, and then can't break their defenses, even with the support from the npc armies, well, the other player might not be invincible, but they definitely won the game.

If you want to conquer them, maybe you shouldn't wait until they are done developing and have turtled up?

If you do a turtle race and peacefully focus on your own development instead, well, then you should be the one starting the magic victory counter if you are better at it.
And if you kinda want to do it, but the other player progresses faster, you need to throw sticks between their legs before they are almost done.

Or if you go for expansion, you have to be quick enough at owning half of the map yourself or with your vassals before someone is ready to finish the magic counter.

That's the trick about victory conditions, they decide who wins the game.
yuzhonglu May 27, 2023 @ 4:45am 
Problem is you can get 500 research by turn 40 or so. So magic victory is very easy to do.
~ Fabulous ~ May 27, 2023 @ 4:47am 
you should attack him the moment he construct any of the magic structure for magic victory
send swarm of copper golem and start destroying everything, tempt him to go outside once he eat the bait go to the spell jammer and blast it with province destruction spell.

If he already cast the final spell, the best moment for you to attack him and destroy the structure is when the monster stack attack him, right after he being attack go and murder his forces.

ideally thou, dont play with magic and unifier victory.
Last edited by ~ Fabulous ~; May 27, 2023 @ 4:49am
Aunty Herbert May 27, 2023 @ 4:55am 
Originally posted by yuzhonglu:
Problem is you can get 500 research by turn 40 or so. So magic victory is very easy to do.
First, 500 research on turn 40 is a) hyperbole, and b) if you focus extremely on research, you are doing nothing but research. Not developing your cities and armies, and not even pumping your mana pool sufficiently to cast many of those expensive ueber spell bombs you keep discovering.
The distances on the map aren't so huge, and if you are playing 1 vs 1, and let your oppo happily max research and ignore defense, well....

Originally posted by ~ Fabulous ~:
you should attack him the moment he construct any of the magic structure for magic victory
I would say on a 1 v 1 map, you should attack your oppo the moment you have an opportunity, unless you are completely confident in your ability to turtle harder and develop quicker.
Doesn't mean instant all out attack, but at least some harassment to keep them honest.

It's 1 v 1, and you can't win the game by singing cumbayah
Last edited by Aunty Herbert; May 27, 2023 @ 5:00am
Spell jamer is simple OP ♥♥♥♥ that broke 2/3 game mechanics
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Date Posted: May 27, 2023 @ 4:08am
Posts: 10