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And it needs to be fixed so it doesn't roll before the hit/graze/miss/fumble chance
What I'm saying is...we have ways of messing with the opponents ability to crit.
I personally think for most of the things ingame: as long as you can do it too and the buffs are not limited to your opponent, it is still fair play. After all I had to deal with halflings which had something like you described, per default +40% crit crit chance. on top via repeated buffs.
From my experience so far: you are right - BUT - many things which look good or bad on paper plays differently and might have more or less the feared effect you are expecting. For example: in theory those halflings should have me crushed constantly - what they did at first - but the longer I played against them and did things to counter them, the less dramatic their crits were. I just dealt with them at some point that they have basically "increased hit chance, +25% damage per default, morale increase". Once I just accepted that I fought them in tactical battles normally and crit was just crit. There are so many other things they did which were more dangerous.
And as mentioned before, there are things you can do to counter or to compensate. And by the end of the day it is back to being equalised. Think of it like this: if someone gets the idea and max their crit out, they have spent their resources focusely on crit and lacking on other area.
A common thing you can see with beginners on crit builds in role play games. They come initially strong with a +25% damage and lucky hits. But unless they increase their STR/VIT it is just +25% on a low baseline.
That works on charisma builds, where both argue against each other, support builds ... I mean you can battle which one finds the safest spot in the wild... but not on damage builds. On the one side, the problem on high damage output builds in turn based games is, if the enemy dies with one hit, then there is no "game" anymore.
The other side... almost every damn player who focused on one hit kills and defends with "its fair, its in the rules" absolutely doesn't like it when their char gets one shotted by someone else. For some reason it is ♥♥♥♥♥♥♥♥ when an NPC can do that too, there is no talk about fairness or rules anymore.
I can imagine how you feel. I got the impression the internet/streamlined MMOs and whatever other game responsible is teaching people a weird image of "being a one-trick-pony is good".
Thank goodness as a GM you are not limited, and it is even "part of your job/your privilege" to teach the players a lesson if needed.
But yeah... such experience you describe just reminds me again and again how much a GM is actually doing to keep the whole group entertained. While it is fun to be "the master" it comes with an enormous responsibility and lots of work, and it does not take much for a player to throw all that out of the window...
https://www.youtube.com/watch?v=JNNY1ouCByw
The problem is you don't really know what enimies build will be cos they can all get anything and everything so that's the akward thingy not the crit build per say.
Llast but not least there is still positioning... One crit hit from a salvo hurts a lot less then all 3.
There is no competition, no ladder, no stats, no epeen, just absolutly nothing that would make it necessary to think about balance.
And that makes you think it is a singleplayer game, huh?