Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In general i find crafting and food to be top priority in every city.
Let me turn the question around, why do you think there are too many buildings and why do you think they are too expensive?
The special province improvements do give very niche bonuses for certain cities.
Sidestep, if you don't like building in certain cities, and you get a bit tired of it, there's nothing wrong with automating the process for those cities, so you can focus on the main ones you like to control.
If you focus more on summons, mana buildings and special province effects are important.
If you aim for late game dominance with a slow start, production means you reach the "high, multi-income"-state faster.
Overall though, I prioritize food most of the time in my games, but maybe it just fits my style. Probably because I rely less on early outposts and cities and focus more on a single city early on.
It also depends on what is available nearby in terms of Wonders and resource nodes.
If an area is rich on mana nodes and have wonders that boost mana per Conduit, it makes it obvious that you should specialize with that in mind.
If I want to rush out units I will focus into draft, but more often than not I tend to just keep units slowly queue in production over the beginning of the game until I reach 3 full stacks. I found when I rush unit production I end up with gold problems.
As for gold and mana buildings I usually just try to maintain income, +100 for gold per turn and +30-50 mana. The same goes for stability, only build those if you can either build them in a single turn or you have a problem with stability.
I rarely build defensive structures until the end of the game because the enemy rarely attacks your cities.
In terms of build order, prioritize growth, then maintenance cost, then cherry picking the cheapest/quickest buildings.
Food and crafting are the least priority for me. Usually I have issues with stability and unit upkeep.
Just combine production costs from https://minionsart.github.io/aow4db/HTML/CityTreesNew.html
Lots of buildings with 250-450 production costs, Town hall upgrades are 200+400+800.
And then special province improvements can easily cost 450-750 too
https://minionsart.github.io/aow4db/HTML/ProvinceImprovements.html?type=Conduits& and are not even affected by boosts.
I have 4 cities on turn 18, quite different preferences.
My best game was when I could barely produce food as arcane mystic (and still had negative stability), I just spammed spells and didn't care much about buildings.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980123975
Knowledge comes after this, but I get Convents early, so they roll into my mana income.
Do you mean you create mines on your provinces? When I tried that, it didn't help that much with upkeep (3 mines are basically 2 tier 1 units or 1 tier 2 unit), but destroyed my construction capacity, it took long time to even upgrade cities to second level.
So now I go with quarries and then replace them with mines later.
But i also mostly spawn units with magic/traits, so i can omit draft buildings until late game, and even then don't need so many. so i can focus gold > food > mana > production > everything else (research, draft, stability etc)
This.
Mines are mostly used for Draft via Materium perks, but I build Gold Structures with a priority, because I need to maintain my forces. Feudal has even more gold due to gold/mana mixed buildings, but that cuts into your mana.
Do you build Masonic Hall early? I usually stop at Stone Mason, maybe that's the reason.