Age of Wonders 4

Age of Wonders 4

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dhraiden Jun 4, 2023 @ 9:48pm
Any way to visually reset a race after transformation?
My Dwarves would like dwarfy-feet again 'stead a hooves
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Showing 1-9 of 9 comments
darkholyPL Jun 4, 2023 @ 9:53pm 
None that I know of, unless someone made a mod for that.
Reeva! Jun 4, 2023 @ 9:54pm 
There is a mod for cosmetic transformations. Basically if you unlock a transformation spell like Earthkin or Animal-Kin, you'll be able to cast 2 versions of the spell; first spell is vanilla and applies cosmetics, second one gives you all the benefits without the cosmetic changes.

Otherwise, I do not believe there's a way to change it, only overwrite it with another transformation that edits the same areas. Aka you'll need a transformation that alters feet.
Reeva! Jun 4, 2023 @ 9:56pm 
Seems like you've already done it, I'll try to find the Workshop page and see if you can both; Enable it in an already existing game without issues, and if the no-cosmetic version can be cast if you've already casted the one that applies cosmetics, if not I'll do some testing for you.
Last edited by Reeva!; Jun 4, 2023 @ 9:56pm
dhraiden Jun 4, 2023 @ 9:57pm 
Thanks very kindly for that!
Private Pyle Jun 4, 2023 @ 10:05pm 
Some of the transforms are straight uggo. Animal kin just randomly put hair pixels on my characters face, like over the eyes and nose. 🤮
Reeva! Jun 4, 2023 @ 10:11pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2972938217&searchtext=cosmetic
This is the mod, however I've found the issue that, I've already casted the cosmetic enabled Animal-Kin, and the non-cosmetic Earthkin, yet if I try to cast their variants (which I can) Earthkin tries to override Animal-Kin, which should not be happening.

This mod will work in the middle of a save, but it won't solve your problem unfortunately. You casted Reveler's Heart, that's the one that causes hooves. Incase you don't end up using the mod:

There's an I in the top right corner, Info button. Click that will open an ingame Encyclopedia. It contains a bunch of tabs, click on the Helmet icon to bring up the Cultural Units. You can find units specific to your culture, but not your race (they seem to use cultural variants of humans for all the models. edit: there are buttons to swap between races, on the right side) and, if you click on a specific unit, you'll see a blue button appear. Clicking that button will show you all transformations. Clicking on a transformation will give you a preview of what it'll look like on a human model.

This is just if you're unsure of how it will affect your units cosmetically in future.

edit: I just realized, if Reveler's Heart is your only minor race transformation, you CAN swap between the cosmetic and non-cosmetic variants. It should not give you the same issue, as there's nothing else to override. You don't have to worry about the buffs doubling up, they can't as far as I know, did a test just to make sure. Be aware the issue could still appear if you try to swap variants while having multiple different transformations.
Last edited by Reeva!; Jun 4, 2023 @ 10:24pm
dhraiden Jun 4, 2023 @ 10:35pm 
Originally posted by Reeva!:
https://steamcommunity.com/sharedfiles/filedetails/?id=2972938217&searchtext=cosmetic
This is the mod, however I've found the issue that,

Thanks for again for the info provided, much appreciated!
I like the transformations showing up visually, but the execution needs refinement.
After the golden transformation it was cool that the skin turned gold, but not so cool that they developed Karl Malden bulb noses for some reason.
CrUsHeR Jun 5, 2023 @ 2:01am 
Interesting idea with the mod, but the clutter in the spellcasting UI is already way too insane
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Date Posted: Jun 4, 2023 @ 9:48pm
Posts: 9