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Otherwise, I do not believe there's a way to change it, only overwrite it with another transformation that edits the same areas. Aka you'll need a transformation that alters feet.
This is the mod, however I've found the issue that, I've already casted the cosmetic enabled Animal-Kin, and the non-cosmetic Earthkin, yet if I try to cast their variants (which I can) Earthkin tries to override Animal-Kin, which should not be happening.
This mod will work in the middle of a save, but it won't solve your problem unfortunately. You casted Reveler's Heart, that's the one that causes hooves. Incase you don't end up using the mod:
There's an I in the top right corner, Info button. Click that will open an ingame Encyclopedia. It contains a bunch of tabs, click on the Helmet icon to bring up the Cultural Units. You can find units specific to your culture, but not your race (they seem to use cultural variants of humans for all the models. edit: there are buttons to swap between races, on the right side) and, if you click on a specific unit, you'll see a blue button appear. Clicking that button will show you all transformations. Clicking on a transformation will give you a preview of what it'll look like on a human model.
This is just if you're unsure of how it will affect your units cosmetically in future.
edit: I just realized, if Reveler's Heart is your only minor race transformation, you CAN swap between the cosmetic and non-cosmetic variants. It should not give you the same issue, as there's nothing else to override. You don't have to worry about the buffs doubling up, they can't as far as I know, did a test just to make sure. Be aware the issue could still appear if you try to swap variants while having multiple different transformations.
Thanks for again for the info provided, much appreciated!
After the golden transformation it was cool that the skin turned gold, but not so cool that they developed Karl Malden bulb noses for some reason.