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Play the basic premade realms until you understand the mechanics better.
Your mindset is the problem here. The poster -with the ironic- nickname is giving you a tip, and you keep on with nonsense instead.
It would be different if you would argue at least reasonably and friendly. Instead you make the impression of an aggressive person who just wants to rant. If you want to rant, I suggest you look for an alternative instead of seeking out a discussion board.
Either you don't know what realm you played on or you're lying.
Since you don't seem interested in actually sharing what realm settings you used there's not much more to it.
You've played AoW for ages and 10 complete games in AoW4? And this happened once? And if it really happened (50/50 that you're just lying) then it's almost certainly due to realm settings.
If you don't like the settings that can produce something like that, then PLAY OTHER SETTINGS.
Which is why I suggested you stick with premade realms until you understand the realm mechanics.
So you think they had a point that wasn't them not understanding how different realms can be set up to provide different experiences?
And yeah, they are clearly aggressive, they don't provide anything actually useful or interesting to discuss, just a random whine about something they probably don't understand, but are also not willing or interested in learning about.
and ffs if I am good and you are evil, please stop spamming me to be your friend every other turn.
I disagree 100%, the settings are very flexible. If you struggle, ease up on the settings. If its too easy, toughen them up or play PvP.
"I got beat up in SP" is ridiculous. Set the game up to your preferences. Then have fun.
Point 2 was the title, Will not consider this because there are too many alliances ..... the fact the game waits till you have invested in enemy every turn giving gifts , trying to win them over .....then say sorry I can't be your alliance, but took all your money to get to defensive alignment , but no further....really.
I concluded the only strategy to win was not to engage until you have created an alliance, because clearly have no chance on turn 26 (on display bottom right even though saved game turn always says diff.) to win. So indirectly the creators wanted you to align with one of the others to buy you time to develop more - hence another clue of this, was 1 enemy started off much more aligned and willing to become friends, while the other was obviously aggressive with pushing an outpost in my area early and would never pay grievance! So actually I was applying a strategy to win the impossible game , only to find out , they had no plan for you to do that - just broken AI LOL No one can explain why not allowed to have a final alliance, so only way to win is to kill them both since is victory condition of alliance only - and of course I think that is the only real way to win these games, else just go buy a city builder game (this is primarily a tactical game with city expansion for resources to support that).
Cntrl+alt+C
rembrandt : 100k gold and mana
masterskills: all research learned
optimalprime: instant spell casting
philips: instant production
Boom, instant doom stacks :)
I understand what you are saying, but there have been plenty of example of major fails with AI spamming large overpowering stacks out of thin air ..... my favorite custom games are to create 2-3 enemies, far away, fast pace, small underground, some beast MPCs, etc. And if want even more challenge make them team - which should then keep to 2 enemies (much harder) ... and no free cities .... etc. So in my basic game as closed in on enemy main city, I had 6 stacks show up (that is after scoping out area with flying scouts), then 2 turns 6 more, then 2 turns 6 more, note this is only city it can use in area, and clearly coming from same crown city.... I took a map picture of that and tried to post on here, but then realize not allowed to post. Many people have posted crazy examples of the AI massive buildups, on steam and online ....
All in all is fine, I did just quit game and now starting a new one ... overall I like the game but just wish they would fix some of the major AI issues on both sides, some exploit the flaws for easy wins and other cases the AI seems to have infinite resources and 1 turn constructions ... which impossible on our side, since one city can only pay for 1 unit per turn, not 1 stack .... they just need to fine tune AI , now the swings (variance) is too wide.
Honestly my bigger issue was why does this keep happening , where allowed to have defensive alliance but will not let you go further, this has happened several games, which was forced to quit or play till turned them against me and beat them. So far no one has been able to explain why - some say it is in error and needs to be fixed.... one said if left with only 1 enemy it will not allow that , so I guess better be alliance with 1 before you kill the other main enemy or can never win victory - alliance .... that makes no sense either. Since my primary wins are always conquer all enemies and allow win with say 1 enemy while kill the other 2. I did get an alliance once but I played with like 7 AI players to test the map size.... AOW3 had some of these exact issues, and later the developers admitted they fixed the unbalance issues, or reduced them (never perfect).... sure they will fix these issues also if aware, but not if cheerleaders keep hiding the problems by saying players issue, just does not know how to play the game - really.
Wow those work on AOW4, I recall using rembrandt on AOW3 when I was purposely making teams , me against say 4 enemies, so could have many battles. I will have to try those, apparently the AI has build this function in the game so of course it is using these also... hence why create. Good option, but truthful I only use if have to , to compensate for bad AI, otherwise I would never get the tactical challenges that I really like. To me that is the best part of game where your strategy and tactics on field can create a win where otherwise would not happen. Thanks though ...... good to know!