Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I posted about the AI on the latest patch comment and the dev actually responded. Apparently, their pre-launch testing didn't notice any passivity in the AI (although the vassals is bugged and will be fixed shortly). The devs posted a sticky asking people to send saves so they can tune the AI better.
An idea for multiplayer could be to only make heroes controllable and the rest automated. That would cut down on combat time while still giving the players some agency. And of course, have a time limit on each round.
But I think they'd might have to pivot strategic combat from the ground up to make it satisfying.
A mistake should cost a person dearly, it does not.
I played the supplicant, giving away gold and mana and gifts to whichever NPC script was angling toward me. Once I was strong enough, and even the most hostile NPC was stuffed with gifts, I would make my move. Smile and whittle away the outside.
The main problem in my opinion is the dev script, they need some outside help because right now the scripting triggers in some really weird ways and does not react compared to games like CIV 6 at max level.
There are too many tomes, too many bonuses, and too many ways to "make friends" or at least keep the dev script from taking a person out early on. Even with handicaps, everything can be circumvented.
Self imposed restrictions to Tomes and self imposed rules make the game as it is artificial for wins at this point. I feel the devs need some outside help in scripting the NPC bots and they need to re-balance bonuses and the Tomes trees and what races can use what.
There is far too much choice...never thought I would say that about a game. As for people saying the AI is bad or something similar, there is no such thing as "AI", that is a marketing thing right now being overused by everyone. If the devs are incapable of writing script triggers or anticipating certain situations and programming for it, then the computer bots will not have a selection to balance the numbers, and that is all this game is, numbers to the computer, there is no "thinking" by the computer.
Either impose your own rules in the scenarios to make them harder, or impose your own rules in your handcrafted games to achieve some satisfaction. In any case, the dev script in this game is pretty weak. It is my opinion there are simply too many bonuses and access to counters that a person does not have to critically think about what happens if a mistake is made, as that frankly does not matter.
So I wouldn't like to have an ai commanding my troops at all. But my onliest idea for the problem would be much more fluent interface and mechanics... so I was curious what you think. ^^
1. There is no sweet spot for everyone. For some the games are always too restricting, for others there is too much freedom.
2. The scripts are bad. Enemies are too passive _and_ don't combine bonuses meaningfull. If they would be, I believe suddenly there won't be "too many tomes", since one would long for the next tome to have a counter to a certain ai strategy. Right now, enemies propose no thread once you figured their scripts out.
The older games like AoW: Shadow Magic were much better.
I think the problem isn't enough choice but rather there isn't enough reward for specialization. In other games a Hybrid is more versatile but weaker. Here the Hybrid dominates since it's very easy to grab the best of everything. Both because of how you can just grab higher tomes from another affinity without having the lower one's, and because most of the best empire tree abilities are earlier in the tree with the late one's being nothing special for reaching the end of a branch.
As for the AI. I wonder if many people finding it too easy have tried giving the AI's advanced starts. You will pretty much have to turn off Magic victory if you do because they build the seeds so fast but they are much stronger.
You can't even remotely begin to compare constructing a building and magic as similar. One follows real life - you simply have to start with a foundation and then construct it floor by floor.
Magic is not real life and there's nothing outside you suspension of disbelief that says you can't learn more "magic" types. In fact, what "magic" has been practiced throughout the ages of humanity have _never_ been restrictive there was nothing preventing you from doing it all and the same holds true in a lot of fictional universes. I suggest you expand your knowledge on this subject a wee tad.
The game is made to include all magic and a lot of cultures would suffer serious penalties if they couldn't jump between the tomes, because it arbitrarily infuriates some people that want it restricted.
You don't like it? Play with mods that restrict tomes. Problem solved.
100% agree. Everything is just a blob of grey. I've tried to put more hours in simply to 'unlock' the pointless unlocks, but its wildly boring compared to its predecessors.
The DLCs will almost certainly round out the game, if it's anything like planetfall. In the meantime, just play around with Mods. There are lots that add new content and possibilities.
Magic in this game is the "science" in most other games. It's the knowledge of your civilisation, and knowledge is very much like a building. You need the foundation before you build up to higher levels. If you didn't study mathematics at school, it's crazy to go on to study higher mathematics at university. This game allows you to learn high magic at school, study teleportation at university and then receive your PHD in the dark arts. It's meaningless madness.
Again, no, that is you ascribing logic to a part of a fantasy world in which logic simply cannot be applied. Likely because that's what you're used to from the limited video games you have played - I can tell you there are plenty of fictional novels and games in which this is not the case :).
Nor has this ever been the case for "magic" in our world. There was _nothing_ preventing Witches, Wizards and so on to dabble in it all other than their ethics and morals - not that magic is real of course.
If you must view it that way, your foundation is the research itself and each tome is a single structure in and off itself separate from each other. Learning two from a lower tier is enough to understand the basic of the next tier.
I get that not everyone may like that, I get that it may break their suspension of belief. However, there are excellent mods that prevents this. The game is designed this way, because quite frankly most cultures depends on it in some shape or form - especially as most Stability buildings are locked to Order tomes.
That and you could always just.. Limit yourself of course. No one tells you that you MUST research everything.
But you are trying to ascribe logic to a game world that does not exist beyond being mere pixels on a screen. A game world that is made up. Anything goes. That's the whole point of making ♥♥♥♥ up.
Just because other games and novels have nonsensical limitations in a make-belief world, doesn't mean that it is acceptable here. Do you see how it works both ways?
As I have said, there is a mod that requires you to have X affinity in order to research the next tier starting at tier 2 and if I remember correctly there's also one that restricts tomes (like T5) much earlier.
All it would have taken you is a wee search on the workshop. Problem le solved.
However, you last comment makes it blatantly clear that you can't handle anything outside your own little echo-chamber so.. There's that I suppose.