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Evil alignment lets you be more aggressive and expand quickly, at the expense of being friendless and eventually people will declare war on you out of principal. If you're going for a military win then it's the go to for it, and you can still do expansion as well, as cities you don't burn to the ground can be vassalized and will give you resources and provinces that count towards the total needed. It's also a lot easier to get pure evil, then it is to get pure good.
Positive alignment affects relations with positive-aligned free-cities and empires. Negative-aligned free cities and empires don't seem to care. It's neither beneficial nor detrimental.
Your elemental affinity impacts this a great deal as well. Order passives lean a lot towards things that work well with a high alignment, while chaos passives lean a lot towards low alignment. For example, Order has a lot of stuff about vassals, while chaos has stuff to reward raiding provinces and razing settlements.
In my last pure evil game I came across some deamon that I could awaken and recruit. Good thing right? But the best possible option was to reduce my leader to 1 hp. While in enemy territory. I could have killed her instead too with another outcome.
I don't think they mean 'better' or 'worse' by good or bad, so much as good-aligned events and evil-aligned events. As in, when I played a pure evil vampire-themed faction, I got a lot of random events for things like sacrificing people for souls/knowledge/money, and things like that. It was almost never anything that was 'bad' for my situation, but a lot of it had the best outcomes leaning on doing evil things.