Age of Wonders 4

Age of Wonders 4

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Winterwolf May 10, 2023 @ 8:57am
What are some of YOUR tips, tricks, and Advice you can offer?
So, I'm relatively new to this genre of game, I played some Civ 4 a few years ago, but less than 20 hours.

I want to "Git Gud" at AOW4, and I'd like to know if the community has any advice they can offer me on how to really get the ball rolling on this game : )

Thanks for the help in advance! :D
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アンジェル May 10, 2023 @ 8:59am 
Originally posted by Winterwolf:
What are some of YOUR tips, tricks, and Advice you can offer?
So, I'm relatively new to this genre of game, I played some Civ 4 a few years ago, but less than 20 hours.

I want to "Git Gud" at AOW4, and I'd like to know if the community has any advice they can offer me on how to really get the ball rolling on this game : )

Thanks for the help in advance! :D

https://steamcommunity.com/sharedfiles/filedetails/?id=2971154168

Take your time. ;-)
aqvamare May 10, 2023 @ 9:07am 
For snowballing, pick aka create a nation with Imperial Influence gain, and income from vassals.

than rush build Outpost->city->release vassal

You have 3 city cap, so you can more or less rush build in two direction with ourpost->city->release vassal.

This way you secure the map with highest income possible, and income is more units, spells and knowledge.

Rush your capital with this income to max building, and only add a real second city to your roaster, when you run out of space for more vassals.
Last edited by aqvamare; May 10, 2023 @ 9:08am
Malaficus Shaikan May 10, 2023 @ 9:12am 
In my experiance:
Releasing vassals is way too powerful.

You want to do manual fights to avoid uneccery damage.

Be agressive and expand fast.

The game seem to reward you for being very focused on grabing lands and having vassals.
Even pledge of leige is better then reqruitment as it is a lot faster.
Raelic May 10, 2023 @ 9:25am 
When you cast a spell that takes turns to go off, it'll go off and the alerts won't tell you to cast another spell until the next turn. But, you can cast a spell before if you know to do it without waiting for the alert.

You can check the Pantheon XP you've accumulated so far on the escape menu screen. You get a bonus 500 XP for winning a map or 250 for losing (Doesn't count surrender). You also get a scaling bonus XP for how difficult the map is. This bonus from my experience is HUGE.

Speaking of the Pantheon tree, you can go backwards when you reach a branch. This is obvious if you've already played a few maps, but for people debating which tree to go down at first I wouldn't worry about it. If you go down the left path, when you reach the branch, it lets you go backwards up the right path. So, for that one OP trait everyone mentions, you can just grab it after going down any path to the end. Yea, it takes one extra point, but you can now choose any path and still get that OP trait fairly early. You don't have to follow the videos that tell you to go down the the far right tree.

Magic Tomes and Spell Research

Tier 1 is unlocked by default.
Tier 2 is unlocked by picking ANY two tier 1 tomes.
Tier 3 is unlocked by picking any two tier 2 tomes. *This unlocks tier 3 for all affinities.*
Tier 4 is unlocked by having 6 affinity and two tier 3 tomes.
Tier 5 is unlocked by having 8 affinity and two tier 4 tomes. *You can only have one tier 5 tome a game.*

You can go back and choose a previous tier, if you wish, by viewing all books.

Once you pick a tome, you'll be presented with options for spells to research. It'll tell you how many spells you have to research before your next tome is available in one of the corners.

Research speed is based on knowledge as a baseline and any bonuses from talents/buildings/spells/transformations.

Checking World Traits If You Forget
Go into the master save on the load or save screen, highlight a save, and there should be an inspect option that will give you world details.

There's a wall breaking icon when picking siege options. These lower the days it takes to siege. They also impact the following battle. Headlong assault affects your army negatively, but reduces siege time.
Last edited by Raelic; May 10, 2023 @ 9:25am
chronobomb May 10, 2023 @ 9:27am 
Don't be afraid to hire a second hero on the 1st turn. The upkeep is only 30 gold and the advantage of getting another hero leveled, grabbing more resources, and making outposts is priceless.

The only faction I have found where tier 1 to 2 stacks aren't as viable are with Mystics. The difference between their tier 1 and tier 3 is huge. Rush tier 3 to roll through content. Most factions can use tier 1 to 2 well into the early late game.

Combat Summons are the most powerful magics you can grab. The weaver skill is amazing because it lets you double summon tier 3 units.

The most powerful Tier V books are Dark, Life, and Order. Their ability to raise all your dead units in an epic battle is literally game changing. Dark is the most powerful because it rezzes all your units and all the enemy units and puts them under your control as zombies.
Raelic May 10, 2023 @ 9:32am 
If you have multiple units sieging a city, you can pull a unit out and pillage something before the siege ends. Normally I don't pillage unless I have spec'd for it, but you should ALMOST ALWAYS pillage spell jammers before the siege turn window ends.

There's an achievement for winning a high risk battle manually. Use a 6 stack scout. They can flank at range and they get high risk encounters against low quality units. Just keep going for flank attacks and it should pop this achievement easily.
Last edited by Raelic; May 10, 2023 @ 9:34am
~ Fabulous ~ May 10, 2023 @ 9:52am 
hero are op af, grab as many as you can...just look at this party power level

https://steamcommunity.com/sharedfiles/filedetails/?id=2974106613
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Date Posted: May 10, 2023 @ 8:57am
Posts: 7