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I do not think the army generation of the AI is out of control. I can partially do the same. But I agree it is strongly visible they get more and more discounts at higher difficulty.
You still can starve them to death. That is, if you prove yourself to be a good tactician. They are not immune to starving out of resources. And again: with a good economy you can easily do the same what they seemingly do "spawning 6 units out of thin air". I did the same when I had to with rushing recruitments, summons and rallies.
The AI does get smart with teleporters though. I had assaulted two cities at once and the AI abandoned one city and almost overwhelmed my army at the other. That was interesting to see.
The part that killed me was they had sanctuaries, teleporters and spell jammers in all cities and since they were roving around in stacks of 6, I had to clump my stacks as well and just the moving and razing a sanctuary, to spell jammer, to teleporter, to sieging a single city took 30 turns. All of which were under constant attacks by the enemy in their territory without the ability to heal.
Happy for hard.... I've kept the pressure on for 25 turns and just not seemingly able to get anywhere. Was expecting some kind of give by now because I couldn't sustain anywhere near the same kind of hurt than I am laying down on the AI and still manage to send out massive strong armies every 2 turns. They'd be all T1's are certainly not a full 20+ units every 2 turns with 3 cities.
The number of armies does make a difference. Maintenance alone, I can't field anywhere near the amount of armies I am squishing and getting them to the battle region in those turns whilst still managing empire growth, even if slow. The replacements I can get there aren't anywhere near what the enemy is getting there but maybe I've just not geared up my 4 cities as much as I should have.
Plenty that I might not be doing right I guess. I'm Just thinking HOW is the ai doing this if it isnt cheating hugely. Was a hard overgrown world with no extra independent cities.
It could be all those factors.
In my case the war lasted around 120 turns, with my enemies having had six cities with 25+ citizens, while I just had three. Once I repelled their attacks again and again and managed to establish support routes with teleporters and proper outposts for healing and resupply, I won the war of attrition since I kept expanding while preventing them from expanding.
So I reloaded a turn back, before I declared war and sieged the Free City, asked to be a Vassal and again looked over her armies. Suddenly, instead of 17 armies, it was 13, and instead of 6 armies sitting north of the Vassal city, there were only 2. So in one turn, she had 'Built' 4 armies, and teleported those 4 directly to the battlefield?
I sent screenshots to all my buddies that play this game to pass around my research. I always assume my research is faulty on my end, especially when the AI seem to be cheating so blatantly, but they came to the same conclusion. Under Hard, the AI cheats but rarely if at all. At Hard it is pretty obvious, and at Very Hard if you watch long enough you'll see the AI spawn like three Heroes at level 5 on turn 2...
The draft and resource bonus it gets at higher difficulties means it just sharts out stacks of tier 2/3 units despite owning nothing. Own the map's resources? Have all the free cities vassalized? Down to their last city? Doesn't matter, because the "AI" is like fed. Printer go BRRRRRRRR
I honestly don't mind if the AI cheats as you turn up the difficulty a little in the way of resources and that. So mebbe they get 3:2 or something for resources compared to the player, but when you get caught in some kind of programming loop where they just infinitely are able to spawn troops and not even have to build them based on their cities, that's when it starts to get bad.
Wonder if its the type of thing where I just need a cpl of units to 'see' their other cities so it wont just spam create them or something spaz.
Thanks for that input at least!
this enters debug/cheat mode.
use the command barentz to "Explore the entire map and toggle vision over it."
It takes at least 5 turns to build a unit with slow game speed, yet he already has 2 stacks.
By turn 5.