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Maybe you could explain why you consider them worst? If you don't count empire improvements that double certain improvements, they give 5 total resources, just like all the rest. Seem pretty solid to me.
I somewhat agree with OP. Imo foresters are the worst because the best affinities use conduits/knowledge as well as mines/quarries for the most powerful special improvements. Foresters are mostly good for chaos and nature. But with chaos you wanna be aggressive and less focused on growth via city structures and more via fighting, razing and pillaging. With nature you wanna use farms it fisheries because those have the highest growth rate which nature specialize in. Foresters are weird because they do both, when you only want one most of the time
Foresters don’t give draft though?
They do with the smith guild
That also makes the Smith's Guild only worth it in your city/cities with Forest of Stakes.
True, but that’s not a province improvement.
No.
They each provide a total of 5 resources. The difference just comes down to what you need most in whatever city you are looking at. One farm and one quarry gives you 5 of each. 2 Foresters give you 6 food and 4 production.
Honestly, you just build these things to get the boosts anyway. The actual resources they give you wind up being completely trivial compared to the buildings you are creating.
Thank you for letting us know that you don't actually play the game.
A basic farm/quarry/forester gives +5 resources.
A basic building gives +10 resources (and more with each tier).
The first instance of a farm/quarry/forester boosts 1-2 buildings, the 2nd usually 2 (differs slightly from faction to faction). Boosts are 30% of a building's worth, in both production and gold.
So, really, regardless from what perspective you look at it, basic province improvement's sole purpose is to boost/unlock buildings, and to be upgraded into special province improvements. Their innate yields are mostly irrelevant, if not boosted with buildings / perks / adjacencies.