Age of Wonders 4

Age of Wonders 4

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glythe May 10, 2023 @ 3:44am
Forester Worst Building?
My first game i was making these to help get bonuses but in my last game I started skipping them other than on special tiles that were only Forests.

Is this the worst building you can make - aside from special versions?

I can see a reason to use : A forest of Stakes for example as it gives 7 food/production/draft.
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Showing 1-15 of 29 comments
Lepakko May 10, 2023 @ 5:09am 
I make at least 2 forester in every city to get cheaper buildings and they give 2 most important stats for growing a cities. They help getting population and build buildings faster. Still i pick farm as first to get discount on few important building what forester dont help and having biggest bonus for population. So i can get forester next.
Vim May 10, 2023 @ 5:13am 
Originally posted by glythe:
My first game i was making these to help get bonuses but in my last game I started skipping them other than on special tiles that were only Forests.

Is this the worst building you can make - aside from special versions?

I can see a reason to use : A forest of Stakes for example as it gives 7 food/production/draft.

Maybe you could explain why you consider them worst? If you don't count empire improvements that double certain improvements, they give 5 total resources, just like all the rest. Seem pretty solid to me.
Vegetable Vampire May 10, 2023 @ 5:37am 
Originally posted by Vim:
Originally posted by glythe:
My first game i was making these to help get bonuses but in my last game I started skipping them other than on special tiles that were only Forests.

Is this the worst building you can make - aside from special versions?

I can see a reason to use : A forest of Stakes for example as it gives 7 food/production/draft.

Maybe you could explain why you consider them worst? If you don't count empire improvements that double certain improvements, they give 5 total resources, just like all the rest. Seem pretty solid to me.

I somewhat agree with OP. Imo foresters are the worst because the best affinities use conduits/knowledge as well as mines/quarries for the most powerful special improvements. Foresters are mostly good for chaos and nature. But with chaos you wanna be aggressive and less focused on growth via city structures and more via fighting, razing and pillaging. With nature you wanna use farms it fisheries because those have the highest growth rate which nature specialize in. Foresters are weird because they do both, when you only want one most of the time
BrosifBallin May 10, 2023 @ 5:41am 
So far I've been rushing 2 Forrester's then farm every game to get the food buildings up asap. Seems pretty good but I have not crunched the numbers.
Ultima546 May 10, 2023 @ 5:46am 
Originally posted by Central:
they are good in cities where you want to produce units, as they are the only normal province improvement that give draft.

Foresters don’t give draft though?
jozenone May 10, 2023 @ 5:49am 
Originally posted by Ultima546:
Originally posted by Central:
they are good in cities where you want to produce units, as they are the only normal province improvement that give draft.

Foresters don’t give draft though?

They do with the smith guild
parent child bowl May 10, 2023 @ 5:50am 
Originally posted by Vim:
Originally posted by glythe:
My first game i was making these to help get bonuses but in my last game I started skipping them other than on special tiles that were only Forests.

Is this the worst building you can make - aside from special versions?

I can see a reason to use : A forest of Stakes for example as it gives 7 food/production/draft.

Maybe you could explain why you consider them worst? If you don't count empire improvements that double certain improvements, they give 5 total resources, just like all the rest. Seem pretty solid to me.
Foresters are only good in synergy with Forest of Stakes. In every other case, a combination of Farms and Quarries is better because they provide more food and production per improvement.

That also makes the Smith's Guild only worth it in your city/cities with Forest of Stakes.
Ultima546 May 10, 2023 @ 5:51am 
Originally posted by jozenone:
Originally posted by Ultima546:

Foresters don’t give draft though?

They do with the smith guild

True, but that’s not a province improvement.
Central May 10, 2023 @ 5:52am 
Originally posted by Ultima546:
Originally posted by Central:
they are good in cities where you want to produce units, as they are the only normal province improvement that give draft.

Foresters don’t give draft though?
you are absolutely right, i mixed it up with the wildlife sancturary, which also counts as a forrester.
F.O.A.M May 10, 2023 @ 5:53am 
best use from the foresters are with special improvements. there are some pretty good ones from foresters/forest
licker34 May 10, 2023 @ 5:56am 
Originally posted by parent child bowl:
a combination of Farms and Quarries is better because they provide more food and production per improvement.

No.

They each provide a total of 5 resources. The difference just comes down to what you need most in whatever city you are looking at. One farm and one quarry gives you 5 of each. 2 Foresters give you 6 food and 4 production.

Honestly, you just build these things to get the boosts anyway. The actual resources they give you wind up being completely trivial compared to the buildings you are creating.
parent child bowl May 10, 2023 @ 6:02am 
Originally posted by licker34:
Originally posted by parent child bowl:
a combination of Farms and Quarries is better because they provide more food and production per improvement.

No.
Yes. If you aren't getting Soiltenders, then what the ♥♥♥♥ are you even doing?
Originally posted by licker34:
Honestly, you just build these things to get the boosts anyway. The actual resources they give you wind up being completely trivial compared to the buildings you are creating.
Thank you for letting us know that you don't actually play the game.
archonsod May 10, 2023 @ 6:50am 
Originally posted by glythe:
My first game i was making these to help get bonuses but in my last game I started skipping them other than on special tiles that were only Forests.
You know you can swap improvements out right? Generally the benefit from the forest is it gets you food and production which makes them useful early on since you're not choosing between the two. Barring SPI's you'll generally want to swap them out (where you can) for farms/quarries once the city is up and running.
[TAG]Alblaka May 10, 2023 @ 7:32am 
Originally posted by parent child bowl:
Originally posted by licker34:
Honestly, you just build these things to get the boosts anyway. The actual resources they give you wind up being completely trivial compared to the buildings you are creating.
Thank you for letting us know that you don't actually play the game.

A basic farm/quarry/forester gives +5 resources.
A basic building gives +10 resources (and more with each tier).
The first instance of a farm/quarry/forester boosts 1-2 buildings, the 2nd usually 2 (differs slightly from faction to faction). Boosts are 30% of a building's worth, in both production and gold.

So, really, regardless from what perspective you look at it, basic province improvement's sole purpose is to boost/unlock buildings, and to be upgraded into special province improvements. Their innate yields are mostly irrelevant, if not boosted with buildings / perks / adjacencies.
veevoir May 10, 2023 @ 7:37am 
^ to add to that - more advanced draft buildings require foresters, plain and simple.
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Date Posted: May 10, 2023 @ 3:44am
Posts: 29