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and if you're really going through all the tomes of multiple branches, something is very wrong. magic victory unlocks as soon as the tier 5 is taken, the game should be ending from that.
Basically choosing to forgo free power at that point, so I can understand people not wanting to do that.
Though this really does seem like something that, especially after all the DLC is out, should only crop up as a problem in extremely long games.
Oh I don't deny the system is open to min maxing, it absolutely is. I just think the freedom you lose (which seems to be behind this entry into the series) constraining that probably isn't worth it.
I'm an old school pnp roleplayer though so for me I always rp a race I make so I tend avoid min maxing as much as possible.
Oh, the word customization in a AOW game.
While that is indeed an issue currently it is a pretty hyperbolic edge case, not many people are playing a map long enough for that to happen.
The game is quite rapid compared to other 4x games, it shares that with civ6 in that you can easily get a good size map done pretty quickly, unlike say something like Stellaris which can drag on forever.
That's not to belittle the issue just saying its fairly niche
Depending on difficulty lvl, it genuinely doesn't take that long for the AI to get there. Seeing as they cheat resources, etc.
Hate to be that guy, and again I am not belittling this, I do think some system of exponential costs for tomes outside of the first two spheres (or something) would be great, but it is still fairly niche. Game has quite the player base currently and while 164 is not insignificant its also not common (also I presume they all aren't in agreement or it would be the first thread in the history of the internet which was)
And just to be super clear, I broadly agree some sort of spiralling cost would be good, just don't think its a priority right now.
Some guy already did a mod limiting tomes. Unfortunately he compensated a bit extreme so every tier gets only 2 picks and 1 at tier V.