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There is some mindset clash here which can be discussed. You see it as breach of roleplay immersion, which is a valid argument, if everyone can research everything without limitations - making it seemingly less distinguishable between factions over the long term.
As someone who is close to have reasearched everything in my current game I can assure you: that is nothing to worry about, which might be due to a different mindset.
I see it for my part as important roleplay element that you can make those choises, with as little restrictions and limitations as possible. That not only opens up incredible interesting stories, but I can also ensure you: no, the factions in my game are still incredible distinguishable from each other.
To give you an idea: i started with high noble orcs, with a classic allrounder set of tomes. When I got attacked and overhwelmed by numbers and outgunned by the enemy, I chose Necromancy as desperate measure, whereas the enemy kept attacking me with their units of order. After I have successfully managed to defend with skeletons and demons, I chose Angelize as major transformation while my enemy Gaia's chosen. That made it very interesting with high level research boons but two entire different armies and playstyle in late game.
In the meanwhile my enemy on the other side of the realm turned into a lich king, terraforming all his area into snowfields with his frostling transformation. Instead like the lucky halflings, which relyed on buffs, I was fighting at the moment, his army was made full of super strong enchanted units, who do not rely that much on buffs. Making it for a fearsome army.
Everyone the same? Never. That would make no sense to begin with. My enemy who made their army fire resistant and had given all their heroes fire immunity rings, when I was specialised in Pyromancy, know that it will not work with everyone being the same. It is about proper strategising and roleplaying.
And because of that I am convinced you have nothing to fear from the freedom of choice the game gives you in that regards,
The best solution might be some sort of scaling research cost, so you can still get more then nine tomes but dont finish them super fast.
A hard limit would have the problem that it would make knowledge income completly useless once you rearched everything avaialbe.
Ultimately, this game is about building your custom race/empire. Locking your barbarian culture empire to chaos tomes only is going to make them infinitely more bland than the current system. People like to be creative and they like to mix and match.
During testing the number was limited and after heavily discussing the system, they came to the conclusion that it goes against the game pillars they have for AoW4. That's why they switched to the affinity threshold system.
And op is talking about roleplaying and making choices... SO not sure what going on here..
Cos all he needs to do is make choice and not use all tomes simple as that.
At least if it was from a power gaming stand point i would at least understand it.
As is not really. Infact for roleplaying i would wont as many options as you can get, the way it's done right now. SO this thread makes no senese whatsoever, to me.
Wouldn't that kind of defeat the purpose of roleplaying and making choices?
That would restrict it just a little more but still leaves it open to develop any affinity to reach the point you can get it.
Also we need a toggle option for transformations, like at character creation let us toggle visual transformations on or off for that species.
I don't like it that my long haired necromancer lady always ends up a bald corpse when the AI controlls her.
Maybe only wings should appear if it's toggled off, like if the transformation makes them fly because that's a different animation.
The most I've EVER had in a game where I was research-heavy and dragging my feet on winning was 24 tomes. Fewer than half. Most games will end much faster. And the game will get even more tomes with DLC. The "but I can research all muh tomes" is purely a theoretical concern. In practice, you just don't finish the tree. And the ones you choose first matter much more.
I'd rather it stay as is.
For current fix just play on slow speed(but it would be nice to have even slower speed tbh)
I've never organically starting to drift into all the tomes.
What you are missing here is that that these are not fun mechanics; games are meant to be fun.
When you put tech on a system where every tech costs more it just allows everyone to catch up. If you have 5 cities to 2 cities of the enemy you should feel that difference. The point is to get ahead and then crush the enemy.