Age of Wonders 4

Age of Wonders 4

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Harimau May 9, 2023 @ 6:41am
How to beat story realms 5
Honestly I’m stuck in realms 5 easy level. Can’t seem to win the fights, the Ai keep on spawning tier 3 pawn while I’m only spawning tier 1/2…!
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Showing 1-15 of 32 comments
Багряный May 9, 2023 @ 6:44am 
Hold the defense until a magical victory, that's how I got through.

https://steamcommunity.com/sharedfiles/filedetails/?id=2973266280
Karmilla May 9, 2023 @ 6:56am 
Yeah that realm is pretty ridiculous. I'm in at around turn 50 and the AI has just sent 6 stacks of ~1500 power armies my way, on "easy" difficulty. I have no clue how anyone is supposed to deal with such an army at that point into the campaign. The allies don't really help out either.
Roderick May 9, 2023 @ 7:16am 
Originally posted by Karmilla:
Yeah that realm is pretty ridiculous. I'm in at around turn 50 and the AI has just sent 6 stacks of ~1500 power armies my way, on "easy" difficulty. I have no clue how anyone is supposed to deal with such an army at that point into the campaign. The allies don't really help out either.
I tried to achieve military victory and tried it on easy, too... maybe in 300 turns? I got one single city of the blue one (no vassalled city, an actual city), but that was my utmost extend. There is so much army lingering around his main city, just waiting to be triggered. Allies can't help, since they constantly butt heads with othersand are so far away, when my armies arrive there there where outdated. Magic victory is the most likely way to win this map.
RDK May 11, 2023 @ 8:31am 
I am currently doing it for the first time and I have no area/space for a third city which is pretty bad. I'll try to win still, but so far I've not had any difficulty with any of the previous realms, just expand, tunnel research into one unit type, and push enemies with two 3 stacks and 6 heroes. For hero builds I find that either mage or two-handed melee are the best and you just go full damage. Two-handed melee not only has damage but melee focus gets action points on kill, first strike and usually you can find an AOE weapon and just have the magic/units to support them. Usually, straight damage is best for units too; healing is a complete bait because one attack is more damage than all but one late-game spell can heal - when I was first playing and learning, I would notice that if I healed someone, they would more often than not still die from one unit and if not then, from being ganged up on and using the slot for damage instead of healing would have just been better. Good luck if you haven't beaten it yet!
Last edited by RDK; May 11, 2023 @ 8:36am
M0rgi May 11, 2023 @ 11:47am 
Heroes in this game are utterly broken so best way to beat any map on any difficulty is to funnel exp to your heroes and use more then 1 on single march combined with strong magic you will be able to steamroll maps on any difficulty. Finished today that last mission on hard
Grognerd May 11, 2023 @ 11:55am 
Picking an underground race helps avoid the angelic doomstacks that romp around the surface map, and lets you live long enough to get a magic victory, hopefully. That's what I am attempting now, seems to be working thus far ...
yohankim10 May 11, 2023 @ 8:13pm 
Divide and Conquer. The AI sends 7 armies at me while I only had 5 armies. They combined strength was stronger than me by like 1000 points. I just kited their army hoping it would break up some and then focused on fighting 3 armies at a time. This helped me stop the invasion. I just keep producing units, while trying to level up my heroes & ruler.
Grognerd May 11, 2023 @ 10:40pm 
My underground strategy lost, the OP Order faction beat me to a Magic Victory anyways.

Seem to me the key to this scenario is just luck, getting a setup that has security (ie, underground) and expansion potential (my underground was lacking).
アゼム May 11, 2023 @ 10:43pm 
I won this and got the achievement for no allies dying by doing literally nothing. I just started underground and never left. Built 3 additional cities and got a magic victory. Didn't fight a single person or leave the underground
GZSTG May 11, 2023 @ 10:54pm 
same here. I just keep getting overrun with the dudes armies. and I keep spawning right next to his two city state friends. so I have to fight off their raids as well. its annoying and its on easy as well.
~ Fabulous ~ May 11, 2023 @ 11:07pm 
I hammer it with my heroes
PotatoLord May 11, 2023 @ 11:28pm 
There are two ways, one is build to counter their build, frost / poison focus and fast build on unit or enchants that can have those and wait for their main attacking army around turn 15-20. I restarted 3 times for this, changing build and ultimately went with shadow halflings that focus on frost and poison on the side with nature books that give it. (Tip, you can choose t1 tome by pressing tome library instead of choosing tier 2 nature book). Ideally you have at least 2 full stack with heroes each and take Yaka's blessing at the start. Then hopefully spam 2-3 scout unit to fast locate his capital, or at the very least his 2 highest pop city. I think he spawns with 3 big city right from the start. Use your 3 stack army or at the very least 2 stack to sit near base and defend against his army stack, then counter attack, beeline to take at least 1 city nearest to you. From there you shd be able to stablize and build up enough levels on your hero and unit level to easily auto resolve all the way to his throne city. Be careful not to have more than 3 attacking stack and leave some back in your base. Also make sure they are spaced properly and are always in combat reinforce range of eachother. (This is the run i win with)

Second way is to make wizard king, focus on having high mana, start of the map, take your hero beeline run towards your allies and settle near them and convert your throne city to there instead. Take the mirror alignment thingy from the 4th options, if you get lucky you will get 2 mimic ( at least i did) from killing independent army randomly and basically turtle there untill you have magic victory or good enough 3 stack army to go for the attack. Don't be disheartened if the ai take the starting city from you, My original throne city was seiged but yaka and nimue were alert enough to scare them back by placing their own 3 stack armies near my throne city and it was saved. (Although this run i didn't continue and restarted to my above previous method since i thought it was boring, but it should work since i managed to get to t4 tome around turn 45ish).
Flufficuss May 12, 2023 @ 1:01am 
Fair warning, if you do go the underground magical victory "cheap" method, keep units by your capital. Cheaty McCheater sent a 3 stack of garbage units past the vassal I made above my underground entrance on turn 20 and ransacked my entire provinces while my army was 4 turns away digging and scouting to expand my empire.

Oh gee I wonder if there is where the player lives tee-hee
Oh gee I sure do hope his entire army isn't gone tee-hee
Boy how could I have ever known all this cheaty as ♥♥♥♥ information tee-hee-hee-hee-hee-heeeeeeeeeeeeeeeeeeeee

I hate this mission so much. Attempt 4 let's gooooooo -_-
Julian (paradox) May 12, 2023 @ 1:19am 
I just won the scenario by hunkering down underground, it was a really disappointing victory though as Yaka of all people won a magic victory, meaning I won through allied victory. It went to turn 112 and I've not seen a single blue army try to grab my underground holdings
Last edited by Julian (paradox); May 12, 2023 @ 1:20am
Majere May 12, 2023 @ 4:17am 
It's a horrible scenario. I think part of the problem is RNG when the map is generated, I'm going to retry and see if I get a better setup. I was doing fairly well on my first try with an Order/Material elf army (on Normal) until the Custodian decided to roll in four stacks including a Shrine of Smiting, which is hilariously broken with all the buffs it gets. It does almost 100 damage per shot and can move and fire, making it impossible to lock down unless you surround it- and this is a Tier V unit on about turn 30.

At this point I was sat in a small pocket of territory with enemies in every direction whilst the 'allied' players had 1/3 of the map to themselves, were spreading like crazy, and doing nothing at all to help.

I think the most annoying thing about it is that the AI is clearly an imbecile. It has no idea how to fight a battle and only gets by on the strategic map through an overwhelming economic advantage. So to compensate it gets overpowered units and omniescence, which leads to situations where even if you win, you know you only did because the enemy was dumb.

EDIT: Forgot it was four stacks, not three. I beat the three (at a significant disadvantage) with heavy casualties and then had a fourth stack staring at me.,
Last edited by Majere; May 12, 2023 @ 4:18am
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Date Posted: May 9, 2023 @ 6:41am
Posts: 32