Age of Wonders 4

Age of Wonders 4

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(Rúna) May 9, 2023 @ 3:50am
is spawnkin meant to to allow more units in an army?
Theres a few things I dont think I'm quite understanding in the game, one is the spawnkin spell. The way I read the effects is that you should be able to fit more units in an army than the paltry six, but when I've tried playing with it I've not seen it do anything, other than the 20% extra damage (which is very nice obvs)
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Showing 1-15 of 17 comments
Garatgh Deloi May 9, 2023 @ 3:52am 
The spawnkin minor transformation adds more models to a unit. Not more units to a army.
Last edited by Garatgh Deloi; May 9, 2023 @ 3:52am
~ Fabulous ~ May 9, 2023 @ 3:53am 
it just add more model and increase attack for units with multiple models.
iFrame May 9, 2023 @ 4:03am 
The model count is purely cosmetic or does the unit lose lesser combat effectiveness with lower health?(not sure if this mechanic is in)
David McMurdo May 9, 2023 @ 4:04am 
Originally posted by iFrame:
The model count is purely cosmetic or does the unit lose lesser combat effectiveness with lower health?(not sure if this mechanic is in)

Yeah, units get weaker as they take damage.
badger vortex May 9, 2023 @ 4:41am 
Originally posted by David McMurdo:
Yeah, units get weaker as they take damage.
I remember seeing a Dev video on this, but I can't remember how much unit strength they lose and at what breakpoints. Anyone know what the debuffs are?
parent child bowl May 9, 2023 @ 4:53am 
Originally posted by badger vortex:
Originally posted by David McMurdo:
Yeah, units get weaker as they take damage.
I remember seeing a Dev video on this, but I can't remember how much unit strength they lose and at what breakpoints. Anyone know what the debuffs are?
Every model in a unit is equally strong. The breakpoints are at every 1/number of total models % hp and damage is reduced by 1/number of total models per dead model %.

E.g. if a unit consists of 6 models and has 60 hp, every single model has 10 hp. If the unit goes to 40 hp, two models die and the damage of the unit is reduced by 2/6=33.3%.
badger vortex May 9, 2023 @ 4:56am 
Originally posted by parent child bowl:
Every model in a unit is equally strong. The breakpoints are at every 1/number of total models % hp and damage is reduced by 1/number of total models per dead model %.

E.g. if a unit consists of 6 models and has 60 hp, every single model has 10 hp. If the unit goes to 40 hp, two models die and the damage of the unit is reduced by 2/6=33.3%.
Perfect, this is the detail I was looking for, thankyou!
Last edited by badger vortex; May 9, 2023 @ 4:56am
David McMurdo May 9, 2023 @ 4:57am 
Originally posted by parent child bowl:
Originally posted by badger vortex:
I remember seeing a Dev video on this, but I can't remember how much unit strength they lose and at what breakpoints. Anyone know what the debuffs are?
Every model in a unit is equally strong. The breakpoints are at every 1/number of total models % hp and damage is reduced by 1/number of total models per dead model %.

E.g. if a unit consists of 6 models and has 60 hp, every single model has 10 hp. If the unit goes to 40 hp, two models die and the damage of the unit is reduced by 2/6=33.3%.

This radically changes how you approach battles, because in past AoW games I'd tend to leave healing my units until the end of my turn after they'd all engaged so I could see who really needs it. But now it's almost always worth healing them before they attack anyone, because the damage benefits are significant.
Originally posted by David McMurdo:
This radically changes how you approach battles, because in past AoW games I'd tend to leave healing my units until the end of my turn after they'd all engaged so I could see who really needs it. But now it's almost always worth healing them before they attack anyone, because the damage benefits are significant.
Yes, healing your units replenishes their models and therefor their strength. This is especially strong for ranged and shock units since retaliation doesn't influence the damage of their attack.
CrUsHeR May 9, 2023 @ 5:16am 
If anything, having more models makes the unit lose damage earlier.

Because a unit with 2 models only loses damage when it hits 50% health. While a unit with 4 models starts losing 25% damage at 75% health.
Fyre May 9, 2023 @ 5:18am 
It's kinda like reverse Tenacious or the Japan bonus in Civ 5, the breakpoints for them to do less damage are more frequent. You want LESS units like your champion, because even at 1% and 100% hp they'll do the same damage. It's already been explained but I like the sound of my own clickity clacking on the keyboard.

Edit: Also I didn't read, yeah it's for the unit not the army. If you want more in your battles you need 3 armies of 6 standing near each other so you get 18 total.
Last edited by Fyre; May 9, 2023 @ 5:19am
RedPine May 9, 2023 @ 5:18am 
Does the damage buff not apply to heroes? I was hoping that would be a minor exploit. Has anyone verified how it works in game?
Fyre May 9, 2023 @ 5:19am 
Originally posted by RedPine:
Does the damage buff not apply to heroes? I was hoping that would be a minor exploit. Has anyone verified how it works in game?
I can't see how it possibly could, lmao. Him having like a little homunculus next to him would be hysterical.
Originally posted by CrUsHeR:
If anything, having more models makes the unit lose damage earlier.

Because a unit with 2 models only loses damage when it hits 50% health. While a unit with 4 models starts losing 25% damage at 75% health.
Yes, but Spawnkin increases damage by 20% too which reduces the penalty significantly while making the unit stronger than the base variant in the 26% to 50% hp bracket in your example.
Originally posted by RedPine:
Does the damage buff not apply to heroes? I was hoping that would be a minor exploit. Has anyone verified how it works in game?
It does apply to your heroes if they are of the race you are transforming. While they don't get additional models, they shrink in size and get the damage buff.
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Date Posted: May 9, 2023 @ 3:50am
Posts: 17