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In a long game where you get a lot of tomes or even all of them it is a bit ridiculous to be just so mutated you don't even remember what's what.
Is this so? Interesting how it doesn't state that in the transformation descriptions. I guess you only see it after it's applied, right? Well there we go then.
Minor/Major system should be screapped for a strict transformation cap so you would need to actually choose them and build your units around them. Maybe with ability to choose unit types, not whole race for them.
If you dont suck at economy you have insane amount of mana and its never a problem to cast all transformations and enchantments asap.
Arent race transformations supposed to be replacement for racial difference of older games? Or races don't suppose to have obvious strength and weaknesses? Like Frostlings have no fire weakness now for some reason. Damn they done frostlings dirty...