Age of Wonders 4

Age of Wonders 4

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Delt4_Cr4wfish May 7, 2023 @ 7:29pm
over 150 turns issues
After you get so late in the game certain issues arise. There needs to be a setting to cap out tomes at 5. i like to build my race a certain way. but i cant prevent tome development. this causes my spells to get cluttered with ones i don't want and tomes i don't want. Food has no use after city pop 30. (unless i am missing something hidden) More interesting things could be added especially when it comes to the ocean. Some spells need fixed. one game i played a city spell that turned land into snow, destroyed mountains. and it should go away after that city is destroyed. doesn't make much sense for it to stay. city defenses don"t feel like they do much damage. they could be buffed by maybe having a splash aoe. I would also like to see more unique customization in races. Maybe let use customize the way our army's look. let us pick there weapons like how you do the leaders. might be too much to ask for but its a thought.
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Showing 1-15 of 52 comments
Astasia May 7, 2023 @ 7:57pm 
That's why there is a turn limit enabled by default. Disabling the score victory and turn limit generally means you accept and deal with the consequences that causes.
Delt4_Cr4wfish May 8, 2023 @ 6:06pm 
That's just dumb game design, some people like to play longer games. That should be factored in. That's like saying most late game units shouldn't be balanced because you should of beat the game by now.
Kref May 8, 2023 @ 6:14pm 
What do you want? Consequences of your actions should go of for free?
Why the hen? You made one terraforming, you want greenlands back then make another terraforming. People in Africa and Australia can help ypu out, wastelands do not go out by themselfs, you are lucky to have magic here.
You choose your initial weapons by choosing culture. Then high tier units start define the battlefield and if you have researched everything then you may recruit that guys who you want.

P.S. By the way, how you prevent magic victory of someone after turn 150? You teleport armies and destroy nessesary tile improvements? And you do not have allies to prevent victory for every AI player?
Last edited by Kref; May 8, 2023 @ 6:17pm
Roan Woasbi May 8, 2023 @ 6:15pm 
Originally posted by Delt4_Cr4wfish:
That's just dumb game design, some people like to play longer games. That should be factored in. That's like saying most late game units shouldn't be balanced because you should of beat the game by now.

But that's not how they designed the game. I usually like an open-ended, no turn limit type of game. But I never finished those games. The limitations they put on allow for many games with a large variety of options. The game wasn't designed for the long play.
Delt4_Cr4wfish May 8, 2023 @ 6:24pm 
I feel like people think i'm attacking the game. I enjoy the game and see its potential. but me saying theses are the improvements and design changes i would like to see and the problems i have with the game. Saying the game is perfect the way it is, doesn't make it better. The game hes issues, the game has bugs and design flaws. That's all i'm saying and if the developers want me as a customer to play this more, then these are the problems i have with the game. This is after all, the discussion tap. Not praise the game tab.
Last edited by Delt4_Cr4wfish; May 8, 2023 @ 6:25pm
MrButtermancer May 8, 2023 @ 6:27pm 
You're not attacking the game. You're misunderstanding a fundamental premise of playing a strategy game which is supposed to be over in X turns.

It's like... there are strategy board games which will begin to break down if they go over the turn limit. Same thing. It's baked-in. It's a consequence of how they made it, which allowed them to do other interesting things with the game. The priority was not making a strategy game that could last hundreds of turns.
messlinger76 May 8, 2023 @ 6:28pm 
Originally posted by Roan Woasbi:
Originally posted by Delt4_Cr4wfish:
That's just dumb game design, some people like to play longer games. That should be factored in. That's like saying most late game units shouldn't be balanced because you should of beat the game by now.

But that's not how they designed the game. I usually like an open-ended, no turn limit type of game. But I never finished those games. The limitations they put on allow for many games with a large variety of options. The game wasn't designed for the long play.
Yet AOW:3 did add the ability for long play so many people expected it with AOW:4 as well. Was there information from the developers before release that specified they weren't going to make the game work well for long play?
messlinger76 May 8, 2023 @ 6:41pm 
Originally posted by MrButtermancer:
You're not attacking the game. You're misunderstanding a fundamental premise of playing a strategy game which is supposed to be over in X turns.

It's like... there are strategy board games which will begin to break down if they go over the turn limit. Same thing. It's baked-in. It's a consequence of how they made it, which allowed them to do other interesting things with the game. The priority was not making a strategy game that could last hundreds of turns.
That's not the premise of AOW:3. My games usually go into the 400s. People might have been expecting similar game play.
MrButtermancer May 8, 2023 @ 6:52pm 
Originally posted by messlinger76:
Originally posted by MrButtermancer:
You're not attacking the game. You're misunderstanding a fundamental premise of playing a strategy game which is supposed to be over in X turns.

It's like... there are strategy board games which will begin to break down if they go over the turn limit. Same thing. It's baked-in. It's a consequence of how they made it, which allowed them to do other interesting things with the game. The priority was not making a strategy game that could last hundreds of turns.
That's not the premise of AOW:3. My games usually go into the 400s. People might have been expecting similar game play.

Your games typically going into the 400s doesn't mean this is how others play the game, or that it is how the game was designed to be played, or that this represents any kind of reasonable expectation for a sequel.

The 150 turn score victory specifically exists to close out games which have passed their expiration date. If you artificially circumvent that, you'll probably find out why they have an expiration date and that's entirely a you issue.
Last edited by MrButtermancer; May 8, 2023 @ 6:55pm
messlinger76 May 8, 2023 @ 6:54pm 
Originally posted by MrButtermancer:
Originally posted by messlinger76:
That's not the premise of AOW:3. My games usually go into the 400s. People might have been expecting similar game play.

Your games typically going into the 400s doesn't mean this is how others play the game, or that it is how the game was designed to be played, or that this represents any kind of reasonable expectation for a sequel.
If the game wasn't designed to be played that way, then you wouldn't be able to play that way. And I don't remember reading anything from the devs that said "this game is not designed to play long games".
Last edited by messlinger76; May 8, 2023 @ 6:55pm
MrButtermancer May 8, 2023 @ 6:56pm 
Originally posted by messlinger76:
Originally posted by MrButtermancer:

Your games typically going into the 400s doesn't mean this is how others play the game, or that it is how the game was designed to be played, or that this represents any kind of reasonable expectation for a sequel.
If the game wasn't designed to be played that way, then you wouldn't be able to play that way.

If you can physically eat food past the expiration date, does it really have an expiration date?

Yes. It has an expiration date. Yes, you can still eat it. No, that does not make it a good idea.
Last edited by MrButtermancer; May 8, 2023 @ 6:57pm
messlinger76 May 8, 2023 @ 6:58pm 
Originally posted by MrButtermancer:
Originally posted by messlinger76:
If the game wasn't designed to be played that way, then you wouldn't be able to play that way.

If you can physically eat food past the expiration date, does it really have an expiration date?

Yes. It has an expiration date. Yes, you can eat it. No, that does not make it a good idea.
Pretty much the worst comparison I've ever seen and literally makes no sense.
EmmelEitch May 8, 2023 @ 6:59pm 
Maybe not the solution you're wanting, but you can stop picking something new to research if you don't wany anything else. If you still have things to research in the tomes you've unlocked, there are fewer ways to keep going without picking a tome. but you can spend mana to recycle your choice list if you've unlocked something you don't want spells from.
Fuinril May 8, 2023 @ 6:59pm 
Originally posted by Astasia:
That's why there is a turn limit enabled by default. Disabling the score victory and turn limit generally means you accept and deal with the consequences that causes.


That's a consequence of bad game design. I could tell you about 30 fantasy 4X that did not succeded in making late game interesting. I would not be able to tell you five this last 20 years that succeeded.

That do not mean they were good game, but that their game design was good. In AoW4 it's when the faction design shine all begin to crumble appart. Bad, VERY bad game design !
Last edited by Fuinril; May 8, 2023 @ 7:00pm
Delt4_Cr4wfish May 8, 2023 @ 7:07pm 
Originally posted by MrButtermancer:
You're not attacking the game. You're misunderstanding a fundamental premise of playing a strategy game which is supposed to be over in X turns.

It's like... there are strategy board games which will begin to break down if they go over the turn limit. Same thing. It's baked-in. It's a consequence of how they made it, which allowed them to do other interesting things with the game. The priority was not making a strategy game that could last hundreds of turns.


many games factor in long gameplay, civ 5 as an example. Again i'm not asking that much from the developers. it wouldn't be that complicated to add a limit to tome development. People are actually like i'm asking for a arm and a leg. People, including my self want to see the game improve.
Last edited by Delt4_Cr4wfish; May 8, 2023 @ 7:13pm
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Date Posted: May 7, 2023 @ 7:29pm
Posts: 52