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Why the hen? You made one terraforming, you want greenlands back then make another terraforming. People in Africa and Australia can help ypu out, wastelands do not go out by themselfs, you are lucky to have magic here.
You choose your initial weapons by choosing culture. Then high tier units start define the battlefield and if you have researched everything then you may recruit that guys who you want.
P.S. By the way, how you prevent magic victory of someone after turn 150? You teleport armies and destroy nessesary tile improvements? And you do not have allies to prevent victory for every AI player?
But that's not how they designed the game. I usually like an open-ended, no turn limit type of game. But I never finished those games. The limitations they put on allow for many games with a large variety of options. The game wasn't designed for the long play.
It's like... there are strategy board games which will begin to break down if they go over the turn limit. Same thing. It's baked-in. It's a consequence of how they made it, which allowed them to do other interesting things with the game. The priority was not making a strategy game that could last hundreds of turns.
Your games typically going into the 400s doesn't mean this is how others play the game, or that it is how the game was designed to be played, or that this represents any kind of reasonable expectation for a sequel.
The 150 turn score victory specifically exists to close out games which have passed their expiration date. If you artificially circumvent that, you'll probably find out why they have an expiration date and that's entirely a you issue.
If you can physically eat food past the expiration date, does it really have an expiration date?
Yes. It has an expiration date. Yes, you can still eat it. No, that does not make it a good idea.
That's a consequence of bad game design. I could tell you about 30 fantasy 4X that did not succeded in making late game interesting. I would not be able to tell you five this last 20 years that succeeded.
That do not mean they were good game, but that their game design was good. In AoW4 it's when the faction design shine all begin to crumble appart. Bad, VERY bad game design !
many games factor in long gameplay, civ 5 as an example. Again i'm not asking that much from the developers. it wouldn't be that complicated to add a limit to tome development. People are actually like i'm asking for a arm and a leg. People, including my self want to see the game improve.