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I would assume the stealth wears off while you're pillaging, but since you can slip away to stealth quickly after, it's much safer.
Was asking OP, since he alludes to doing exactly that.
(unless they got the skills or hero ability to see through the camouflage ofc but that is rare enough to really bite you in the *** if you don't pay attention and start pillaging the wrong guy or gal)
I haven't figured out, exactly how the interaction with peaceful neighbors go. I think you can cross into their domain without causing grievances, as you arent "seen" doing that, but once you start breaking stuff it still counts as hostile action.
And yeah, pillaging counts as evil action, even in war. You'll be "truly evil" in no time, so all those neutral or good cities and empires only qualify as food source.
Eeexcellent. (ties bib around neck)
Meanwhile, the rest of us are trying out "non-standard" approaches like Aunty Herbert here. (Nice rundown, btw.)
AoW4 has a lot of depth, but it seems like some people just don't get it.
Even some YouTubers, like PotatoMcWiskey, seem stuck in one playstyle (while still experimenting within the confines of that playstyle.)
When you blow the doors open, though, there's a ton of replayability here.
Doing weird ♥♥♥♥ that then "somewhat" works isn't making the game any less stale (i don't think it is, but I can easily see why some people think that).
You can play every game in very weird/bad ways and some people enjoy that. It still doesn't make a game any less stale or more variet. A game is varied if there are tons of GOOD options, not when it has 2-3 good options and then tons of mediocre/worse ones.
But If you're smart you can easily find alternate roles for units. Scouts can be very useful if you use them with brains.
You can take that hard line approach with literally any strategy game. So, what, you're only going to play the "meta" because the herd mentality says so?
Good/bad is also largely subjective. Look at PotatoMcWiskey's tome tier list. The list is based solely on his preference for one type of gameplay/victory condition: domination.
Every tome he lists as bad is a tome that falls outside of this restricted view, and then look even worse when he argues them down without showing how they can be used (with a different goal in mind).
He doesn't play defensively or for the magic/beacon victories, so it ultimately results in a very skewed list.
And setting aside fiction, wouldn't swinging a weapon while mounted on a spider put it's legs at risk? LOL An enemy would have to be well within the leg span for a fighter on the back of a spider to reach it. And swinging that weapon would probably cut a leg.
Yeah, doncha love it when people criticize a game like this in terms of "realism"? But the million other unrealistic features don't occur to them.
Even within fiction it seems weird. In Warhammer all my spider riders have spears or bows, but the spears are pretty short. Even holding the spear by the very butt of the shaft wouldn't reach. LOL Or the spiders have too small legs for carrying the big body.
Which fits quite well to the kiting play style.
The other special mounts are wargs or nightmares, which are better suited for melee not kiting, and the unicorn, which has a once per battle Phase ability. Which is indeed neat but being able to pepper the opposition with nets every fourth turn is way more useful for a swarm attack with kiters.
I don't know what the AI sees. I do know that I can pillage with a even single lone scout unit, while the AI 6-unit hero army stands right beneath my pillager and just picks its nose.
Also, unless I misread the UI, I can cross neutral borders with my camouflaged scouts without producing grievances.
BTW: BIIIIG DISCOVERY:
The barbarian Fury unit is listed as footslogging in the encyclopedia. I haven't played with other barbarian cultures before, so I don't know, if this is a flat-out mistake in the encyclopedia, or a result of the special mount physical trait, or any other interaction, but in my game, I can build them as spider cavalry with 48 movement! No fancy forest/rock/swamp walk like the pathfinders, but definitely quick enough to keep up with the fray, and it makes them a valid target for the cavalry buffs.
That's a f-ing big thing, One disadvantage of scouts is, that they arent viable for all the ranged unit buffs. You can only buff them for being tier 1, for being cavalry, with racial buffs or with skills and abilities, that buff the entire army.
Specifically for scouts, there are only the 2 general skills and the Tome of Wind, which can give them flying.
Now Fury is a proper ranged unit! (albeit tier 2), which opens up infinitely more buffs to stack on her!