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Not evil.
Not evil. Did you guys even read what I wrote?
Stop with the mindless fanboyism and THINK.
That's what's happening here. Your intention is to not turn on your ally, but in order to uphold that intention, you have to go against a formal agreement to give military support to your ally. Basically you're doing something evil to one side or the other no matter how you play this; it's an unfortunate Catch 22 you've found yourself in.
Edit: I totally misread, it's not even as bad as all that. You're literally rejecting your formal agreement with an ally for no reason other than inconvenience to yourself, which is 100% evil. This is more like you being allied with Britain and China and saying "Nah good luck Britain, we're already helping China fight Hirohito."
You basically want to be able to only look out for your own ass, that's not how defensive pacts and alliances work. If you don't want to help your allies, don't make allies.
Imo the only situation where context should be taken into account is when one of your allies declares war on another of your allies, and you're forced to join one of them. Although I doubt they worked on this specific situation
Breaking or not honoring an alliance is, by the game's interpretation, an evil act due to fact that it's not an honorable action, much like declaring a war without proper justification would be. In fact, the opposite is also true: in certain situations honoring the alliance or declaring a war against a target with sufficient justification will be considered a good act and increase your alignment. The simple fact of the matter is that almost all honorable acts can increase your alignment, while almost all dishonorable acts (including abandoning an ally when they need your help) decrease it. The game is fairly consistent about that.
Which is not the point of an alliance, and makes you an oathbreaker.
This. "Oathbreaker" is good language here. It'd be different if it were just a personal friend asking "Hey buddy, could I get some help?" But this is an alliance we're talking about. You literally swore to defend them.
If you find two people before they've had a chance to find each other, and can get positive relations with both ahead of them finding each other or you introducing them, they do seem to like each other reasonably.(might not work if they are too opposite in affinity and alignment)
They didn't actually think of this. You end up becoming evil either way, for either breaking the alliance by refusing the call to war, or by breaking your treaty with the party being declared on. I don't think when this happens either option should be considered an evil act.
I would say to make sure to pick your allies carefully so that they are not just aligned with you but with your other allies. The problem is that affinity penalties can change as the AI conducts research, meaning two allies you had could end hating each other, or them hating you.
I wish there was a way to request the AI to declare friendships with one another, like they can do with you.
I had a similar annoying problem. I was friendly with two different factions who then declared war with each other. One of them asked me to go to war with the other. I declined and lost all my order and went back to neutral. I've run across a few of these "you're damned if you do, you're damned if you don't" order/chaos scenarios.
P.S. Your "fanboy" comment is spot on.