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So enemy used 25 gold and a scout and I should use a hero and pay gold/mana???
Devs should nerf it somehow.
So what exactly is it that you would like to be changed about sieges?
For instance, the outpost with a pre-built wall requires a 50 Imperium investment. Granted that's not much considering it's a once-for-all purchase, but it still requires an investment, and to be available at all requires Materium affinity.
Also consider that if it's undefended, you don't really need a whole stack. You could siege it with one stack and have the other going out to intercept anyone who might try to return and lift the siege. Or you could send a disposable 50 gold unit to siege it while your army stack went invading, forcing the enemy to either respond to the siege or lose the outpost and respond to the invasion. These are choices the outpost, as a stationary beast, doesn't have the luxury of.
Oh, and there's the fact that Outposts cost 10 gold to upkeep, which is almost as much as a Tier 2 unit.
Personally I think this is no good, as it defeats the purpose of the outpost, which is to fortify territory for future exploits. If it can be pillaged in a single turn, it's not much of a fortification.
Consider Julius Caesar. He built fortified camps all over Gaul to stage his attacks, and because they were effective fortifications, they served as very effective footholds. So this strategy of building an outpost close to your enemy is tried and tested. If it's close enough that you can see it and you don't want it built, you have time to get there. Forced march if you must.
If they get it up quick and it already has a palisade... Well, like the one guy said, those are the skills they took and they're powerful skills.
I suppose that would be okay.
Add siege project, they reduce the turn number from 4 to 2.
The 4 turns are only "off sieges" in non hot spots, were you have any time you want.
On important sieges, the game and design wants you to use siege projects, which speed up the progress, like you would do in real life.
Thing is with previous AoW games you could just blitz through multiple cities in a single turn like they were nothing. In AoW4 cities are now a rarity. Sure not having to siege will result in a faster game, but siege gives the defender a chance.
The only downside is that the defender can still reinforce a city with new troops from outside, which makes no sense as it is besieged.
Exactly! I created similar thread on Paradox forum (it will be more visible for devs I think) with suggestion to remove hero requirement.