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A good question. I can say that global resources definitely adds to the global pool. But the local ones I have not bothered thinking about them as outposts have only fixed buildings. I would say it goes to the outpost's pool.
It should. But as I mentioned: it goes to the outpost pool. Otherwise the outpost could not grow to begin with.
It would not make sense what you think with the nearest city, but yeah - it does not feel intuitive. However, what you mentioned there could be future content where you have trade routes which you would have to protect.
Like
connect an outpost to a city, and the outpost contributes XX% of the income
That would make outposts and roadbuilding more meaningful
provided the developers do think the same where they prefer to focus limited map sizes
Outposts are very useful when you come across magic material that you need for the global effect, or when you see resources that'll cover the 10 gold loss and then some.
They are also used as a heal zone. Very useful when you're playing huge maps and you're far away from your cities.
So if you want to jumpstart your city, it might be worth it to build a worker camp for a quarry or farm.
The game has been through several updates, anyone know if this is this still accurate? (Outposts only useful for global effects, not quarries, food, or draft?)
A hugely important function of outposts in the mid to late game is that they can be used to build teleporters...
And building teleporters!