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It is never going to be superior to T2 and T3 summon options in any situation.
Also saying not to cast that spell because of maintenance cost would be insane, as to how powerful Legion of Zeal is.
I agree all tier 1 units are not equal, but this one just turns redundant the moment you cast a spell that you find in the same tome.
In no situation ever, would you want to summon it over another unit Legion of Zeal up, every single other tier 1 summon unit will be superior to it, as they all benefit from legion of zeal + their own abilities.
Summoning a zealot over any other unit is a literal waste of mana, when you have Legion of Zeal. You are better off not summoning a Zealot to save your mana for you maintenance.
EVEN IF you can still find some use for this unit when all the stars align in some special situation, it is STILL the worst unit in the game you can find in any tome.
TLDR: All i am saying is that this unit needs a rework. Having a unit in a tome that has a spell to make it redundant is ridiculous.
Good cannon fodder unit that you can mass while being afar from your territory and faster than you usually can build and assemble your other t1.
And the fact that zealot has zeal by default doesnt mean that you dont need to cast legion of zeal. That mean that after casting legion of zeal you wont pay that spell upkeep for zealots, therefore they would be cheaper than other t1 units.
Things like golems and elementals do not get race transformation effects. Zealots do. A Zealot with +2 armor from steel skin, +20 health from Gaia's Chosen, +20% damage from spawnkin, +1 armor from earthkin, with joy siphoner, magical wards and scion of flame or whatever else you want to mix in, is going to be substantially more powerful than a basic t3 elemental summon like the earth elemental, while costing significantly less mana to summon and upkeep.
That's not how enchantment maintenance works. Enchantment maintenance is per unit affected, since Zealots aren't affected by the Zeal enchantment it doesn't cost any thing.
It's also a summon with no mana upkeep, which is kinda neat.
It is instantly produced, and only upkeep is mana. Which you can reduce to 0. So in theory, you can have 3x or more of these than you would any other unit in the early game. It is a zerg/swarm thing.
Well, zealots have normal t1 gold upkeep.
And yes they are indeed are the weakest t1 summon, and yes their gimmick (zeal) can
be reproduced on other stronger t1 summons.
Also zealots and phantasm warriors are the only t1 summons that cant evolve. But phantasm warriors are MUCH stronger than zealots.
It would have more sense if zealots could evolve into inquisitors.
But they are not useless. If you dont have other t1 summons.
Wait, it has no mana upkeep? For me it says upkeep is 8 mana, so I don't use it at all.
Evolving them into inquisitors would be super cool and thematic, but I'm not sure if upgrading a spammable T1 into a T3 would be balanced. Shame Zeal doesn't have like a T2 'witch hunter' or something they can be instead.
I'm not playing Zeal right now to check, but I'm like 80% sure it just had a gold upkeep like a normal trained unit.
runesmiths+prolific swarmers+tome of the horde turns your T1 stacks into super cheap, giant killing gigachads. a stack of 6 of my skeletons or phantams warriors has around 1100 army strength.
upkeep cannot be reduced to 0. upkeep reduction is capped at 50%. but you *can* get zealots to that 50% very quickly with the tier 1 upkeep reduction in the chaos tree and some other source (there are several)