Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You do need to build a certain high tier improvement that I forgot the name to become completely immune to it, though, or else your risk your provinces revolting if you get to the lowest tier.
overlord/overseer tower yes.
Basicly you cancel out negative stability at the cost of having none of it's positives. Supposedly you could spec into nature or order tomes and empire upgrades to push it up again. but that seem like a waste for me.
Do not forget about the whispering stones.
There are buildings which increase stability, and there are imperial reforms, which boost it, too.
Pick level 5/10 thread, or hero with affinity, to boost a off side imperail branch.
Or simply pick a tome +2 for it.
My pure evil nation hat like +75 city stabiility at my victory.
They are immune IF you build the specific structures needed to prevent economic penalties - it's the Dark Keep line of buildings. The second one makes the city immune to economic penalties, the third makes the city immune to province secession, etcetera. It's not total negation out of the box.
can provinces still riot? and defect
yes you need the special building something called the overseer tower I believe. you get it when you upgrade the town hall further.