Age of Wonders 4

Age of Wonders 4

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Nexian May 6, 2023 @ 6:44am
2
Multiplayer - Desyncs & Waiting for Player Decision
These need fixing. Tried playing multiplayer with a friend, we both have high end PCs and ~600mb/s connections. Desyncs constantly in fights and on the world map.

Gameplay-wise, any time one player is picking an option from a menu, the other player has to wait. This is silly. Why do I need to wait for someone to pick an event reward? Even a combat choice shouldn't need me to wait. They should get the combat UI, pick to fight, then the game can inform me of it once I have no active action going on.

As it is, we had to decide that, while fun, AoW4 is not playable from a technical standpoint for online play. The majority of it was watching 18v18 battles play back out as it re-synced, or two people taking "simultaneous" turns having to wait for each other.

I can't imagine how bad it gets with more than two people.
Last edited by Nexian; May 6, 2023 @ 6:45am
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Showing 1-15 of 16 comments
Sad to hear, just was a few clicks away to buy the title especially for multiplayer :/ Thank you
Artean May 6, 2023 @ 9:29am 
Would like to hear if others too are suffering from desync in coop. Have not tried it yet but about to convince some to buy it.
Nexian May 6, 2023 @ 10:36am 
At least to me, the desyncs have been common. To clarify, if there are 10 battles, I would expect to see a desync in roughly 8 of them.

But the "waiting for player decision" is definitely a mechanical issue that everyone would have.
Last edited by Nexian; May 6, 2023 @ 10:37am
Cadeyrn May 6, 2023 @ 4:41pm 
Same here. My friend an me have a lot of desync during comabt. The game "crashed" also with the waiting for other player notification. But my game didn´t crash. I just cant make a choice after i finished a battle (during a storymission).
Storm May 6, 2023 @ 4:49pm 
My friends and I have had similar experiences with the desync. It happens very frequently in battles, and sometimes causes other bugs after reloading back in. (Two times battles got stuck, and one time battles led to crashes) We've had to revert the game to the start of a round 3 times now. City siege battles seem particularly bad, of which we've had two of so far and both times it led to desync issues that resulted in the fight bugging out, and having to revert and autobattle the fights instead.

Aside from the sync issues, the game seems fantastic. But the sync issues are so prevalent in multiplayer right now that the game can't reasonably be called ready for multiplayer gameplay yet. At least, that has been our experience.
Grandpa Who May 6, 2023 @ 4:56pm 
Sadly, I have never played a TBS without similar problems.

So the MP is similar to AoW3? You have to wait while your friends are fighting battles and can't fight your own in the meantime or build something?
Chibbs May 6, 2023 @ 4:57pm 
Same issues here. Am playing with 2 friends, game itself is awesome so far, yet multiplayer is VERY frustrating. The desyncs are already annoying as hell but even more annoying is that about 70% of your gametime is waiting for the others to finish fighting. You can't do anything once someone starts a fight and the problem gets worse by the fact that autoresolve is completely broken. You often times lose several of your troops, if you then choose the option to restart the battle and fight yourself its an easy win without losses.

So you are pretty much forced to take every single fight (and there are many to take) up until the point where you run with 2 stacks and enable yourself not to lose units in autoresolve. It is very tedious and you need to bring a lot of patience. At this stage I couln't bare playing with even more people, 3 is already way too much actually.
I just dont understand how they could have this bad of a fineshed produced.
Most games are unfineshed messes when they come out but atleast there functional unfineshed messes.
The amount of crashes, dysencs and ounresponive controls makes it look like they didnt even beta test it.
Last edited by Malaficus Shaikan; May 6, 2023 @ 4:59pm
Terrkas May 6, 2023 @ 5:19pm 
Originally posted by Michael Schindler:
Sad to hear, just was a few clicks away to buy the title especially for multiplayer :/ Thank you

I would say check back in a few weeks. The devs are trying to fix it. Otherwise sp is great so far.

On a sidenote, if someone wants workaurounds. For me it works quite well if you do at least 1 of the 2 following options.

1) play it like a pbem. If there is allways only 1 Player in the Session, they can play fine, no desyncs etc. If you want, you can play multiple maps parallel. There is a really nice feature, to hop from one mp game to another.

2) disable observing battles. Most desyncs seem to happen in battles, if only the fighting Player enters it, it works fine so far.
Terrkas May 6, 2023 @ 5:21pm 
Originally posted by Malaficus Shaikan:
I just dont understand how they could have this bad of a fineshed produced.
Most games are unfineshed messes when they come out but atleast there functional unfineshed messes.
The amount of crashes, dysencs and ounresponive controls makes it look like they didnt even beta test it.

I know the devs did mp while testing, but going live is allways different. Though, no idea what the issue is, maybe to many players, to weak of a server.
Evil Taco Man May 6, 2023 @ 9:58pm 
HUGE +1
Coord May 6, 2023 @ 10:12pm 
The resync happens any time the combat reaches a certain length, it seems. Really annoying.
abracadingus May 7, 2023 @ 7:25am 
Big +1
TheTimeCreator May 7, 2023 @ 8:22am 
+1
Zhylog May 7, 2023 @ 8:36am 
I have encountered same issues. Desyncs, one that forces us to reload the game.
IA players can take minutes to move...
And of course, crash.
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Date Posted: May 6, 2023 @ 6:44am
Posts: 16