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I get you, I try so hard! And took his cities, but in the end, it doesn't even matter!
What gets me is how he is always 1/6 no matter what starts with a significant transformation almost, and how he keeps pumping stacks like crazy of high tiers even after losing cities. Honestly, devs need to nerf this guy hard. PLAYING HIM ON EASY FEELS LIKE PLAYING ANY AI IN MAX DIFFICULTY!
Or in other words, more plain ole bad game design for the scenarios.
I admire their consistency.
I just clash with the main angel dude while Nimue just does magic victory for me, it was hilarious and quick
I picked the mirror buff in the beginning thus it allowed me to quickly raze two of his cities he planted near me due to the additional units I got
But yea, magic victory is the way to go... Otherwise the game will take too long even if you're winning the fights
My suggestion is to play agresive and create 3 armies as fast as you can to hunt one of opponents after that you gameplay will be preate much easy to manage (focus the one that is closest to you with cappital)
Used spell from magick affinity that destroes enemy province and spawns big astral marodeur army. With this spell i was able to destroy enemy seeds\roots\hearts to prevent them from magic victory.
Mission with Meanor\Arachna was harder for me
The opponents start with pre-existing stacks including T5 units, with the ability to respawn replacements quickly, at least on normal difficulty. I don't think you are going to get anywhere by rushing a few stacks of low tier units. My first attempt on the map lasted about 20 turns, I saw the advantages the AI had and realized a normal assault probably wasn't feasible, so I quit and started a new attempt with an underground civ ready to turtle up and get a magic victory, didn't have any issue pulling off the win that time.
The enemies can attempt a magic victory, and they will probably beat you to the attempt, but they also suck at defending the nodes from the event enemies and probably will not succeed.
Meanwhile, I'm busy defending my lands from the crazy onslaught and can't send much to finish my enemies off with myself.
Like, the intended map design is pretty clearly that you pick off the Covenant AIs first and build up more territory and support before your entire team gangs up on the angel dude... but your computer teammates refuse to actually win their fights.
I just did this and clowned them before turn 100.
Tried this, turn 68 Angel Dude came underground (the underground entrance was the same province as the capital annoyingly, so you aren't actually safe underground he just takes ages to find you) they trashed the entire base instantly by spreading all units out onto each province and raiding the improvements there. Was no way to get back to the base in time with all my armies as they were excavating and traversing rocky terrain sucks.
Going to try again with an underground start and just be more vigilant in keeping armies near the capital but by god is this level freaking hard.
My allies kept most enemies at bay, just had to deal with the stupid Guardian alot.
Around the time i destroyed the Guardian , Other leaders startet the "Age of .." spells to archieve mage victory.
Tome of teleportation granted me a spell that let my leader teleport to any tile i could see.
Teleportet to the Ally closest to the enemy who startet the spell. then teleport and move every round until i was close enough to his provinces. Use an "instant destroy Province" spell to stop the Mage victory, and next round teleported my character back where i needed him.
After that since i build three citys very close to each other i could build root,seed and heart all side by side which made them easily defendable for 15 turns. i think i archieved the victory around turn 154. kind of a slow burn.