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I also miss the old Cosmic Spray, Magic Fist, and others from AoW3 with fun animations (even if the damage wasn't great).
You're a wizard, Harry!
That said, there are strong damage spells. They just seem to all be Sustained. Smaller damage over a period of several turns. Shadow has a spell that creates a growing damage field. If you can keep the enemy pinned down inside it--or better, force them to move through it--it eats them alive. There's also Withering Mist, which deals 15 damage to the enemy army for three turns every turn, plus weakens and blinds them.
On the other hand spells like Lava Burst seem stupidly hard to counter. Even without the ability to overcast via a wizard king, dropping a lava burst every round on half the enemy's army for 20% of their health breaks the AI's ability to think. They just turtle and try to heal and buff through it, but with enough casting points you can just lava burst every turn and melt them away.
Also look up Tome of Amplification and its hero skill and Tome of Astral Mirror/Astral Reflections.
I guess if you played AoW3 and earlier, you're might be expecting to have wizardly might fall into your lap, but in this game you need to work for it. Godir aren't necessarily wizard kings this time around, so it kind of makes sense.
not a single answer in days and suddenly 8 within an hour xD
That being said. even if you "work for it" it still feels underwhelming compared to spells of older games.
I tried my hands at modding but i just cant seem to get the hang of it (yet) .
So i will probably wait a bit more to see what is to come.
Thanks for the interesting and helpful comments though people.
Modern games(Not just this game)
Have a burning haterd for spellcasters.
It is the only reason i can think of why the rule:
The newer the game the weaker the magic.
Is a thing.
It is a sad thing when:
Wizards king are suppose to be godlike spellcasters.
But cannot even one shot a tier 1 unit.
I mean, materium has a spell that deals 30 damage to every enemy in combat with 60% stun to boot. 50 if you have heart of materium built. You can increase it by 20% per Amplification Pylon or per hero with Spell Amplification on the field, and you can clone said heroes with Astral Reflections. You can also cast it twice per turn with Overchannel. Tbh this kind of blows AoW3 Hellfire spam out of the water.
The more i hear about materium the more i want it.
How do i get it?
Same as any other affinity, grab tomes? You're most interested in Terramancy, Crucible and Creator if you want to do the big damage. crucible will need 6 materium affinity to unlock and Creator will need 8. Don't forget Amplification from Astral for the damage boost (at least).