Age of Wonders 4

Age of Wonders 4

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GrokGrokov May 5, 2023 @ 11:56am
AI is passive when declaring Magical/Expansion victory
I played on a medium map for 9 players. When I destroyed one of them, I built a seed/root/heart and started the process of magical victory. All the AIs have declared war on me. But I was very disappointed that only 2 of them attacked me. And then they did not attack the seed/root/heart.
One AI only attacked my vassal. The second AI tried to capture the outpost 5 turns before the end of the victory.
I had vassals within their empires, but they did not touch them.
Victory on 96 turn.
The AI should be much more aggressive when the win process starts, otherwise it doesn't make sense.
I drew a map to show what happened on the map: https://steamcommunity.com/sharedfiles/filedetails/?id=2971806182
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Showing 1-5 of 5 comments
easytarget May 5, 2023 @ 11:59am 
The only thing more passive than the enemy AI is your allies and vassals who do absolutely nothing in war.
GrokGrokov May 5, 2023 @ 12:09pm 
Originally posted by easytarget:
The only thing more passive than the enemy AI is your allies and vassals who do absolutely nothing in war.
But it's not as important as a passive enemy
easytarget May 5, 2023 @ 12:11pm 
I consider them both problematic.

The idea of a vassal that does nothing when an enemy literally walks through their territory is absurd. That they just sit back and do nothing when that enemy proceeds to attack you is even sillier.

So how about we comprise and say they both represent bad game design from a player experience viewpoint.
GrokGrokov May 5, 2023 @ 1:53pm 
Originally posted by easytarget:
I consider them both problematic.

The idea of a vassal that does nothing when an enemy literally walks through their territory is absurd. That they just sit back and do nothing when that enemy proceeds to attack you is even sillier.

So how about we comprise and say they both represent bad game design from a player experience viewpoint.
I agree with you completely, I hope the developers will pay attention to these two problems!
ShivaX May 5, 2023 @ 2:11pm 
I did a Magic victory last night and my nearest neighbor brought like 10 stacks down.
And then promptly stood just outside my territory on an outpost they had made for 13 turns until I won.

Now sure, I probably would've beaten their stacks of chaff, but it was really weird to watch them shuffle around endlessly and never enter my domain once.

My assumption of what happened is they came to stop me, saw that they couldn't win because their stacks while plentiful, were stacks of garbage, so they never did anything. Which is honestly an issue in general. With a 3 stack per fight limit, the AI always going wide with crap means they always lose any fight. Presumably it also limits their growth since they're spending tons of cash on Tier 1 and 2 units and not upgrading towns.
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Date Posted: May 5, 2023 @ 11:56am
Posts: 5