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It's more a question of strategy. Summoners can summon entire armies in this game, so if you pump mana production you can both summon units and have a lot of combat spells, too. Wizard Kings get a bonus to their per-turn casting points for summons, too.
True, having negative stability is a penalty to ALL income, and Wizard King players need much better economy management in their cities. Worth noting that positive stability only boosts food and production (but production is basically a boost to every income)
True, but really this bonus is best for units that Evolve so you can get evolutions faster.
With enough mana, you can cast something like 10 spells per combat, and being able to alpha strike enemy units at the start of combat for 2 FREE actions is very, very strong, especially in the clearing phase early game where you can take tougher fights earlier as a result of it.
Skill issue, not a flaw with the strategy itself. It's like unit production-focused strategies not building enough Draft buildings.
It's a great bonus if you're good with your scouting and find free cities faster than everyone else. Free Cities are definitely a mysterious mechanic the player base doesn't really understand yet, but for those who learn it I think that using the Rally of the Lieges properly can give a Champion a frightening amount of units provided they have the gold to do so.
I agree with you generally. Just being pedantic in a few places :)
It is true that the with magic you can make entire armies. Of of the tier 4 nature books had a skill that turned a forest province into an army that was full of IV, III and II units. I once even got three IV units two III and one I unit in a single army. Thats borderline broken, but it still needs a powerful economy to sustain them, which the champion does better.
I didn't notice that positive stability boosts only food and production while the other way around is everything. That is even more of reason to avoid negative like the plague.
And Champion does the same, only faster.
You income comes from vasals and city, and the buildings in the City.
The truth is, a champion simply gets the +10% mana from faster expasion through vassals.
And his +10% money hepls him, to keep the building querry full, and still have enough money to do the diplomatic game.
AWAKEN THE FOREST Summon Spell Tier VIII
Casting Cost: 400 400
Target a province with forest:
The forest is removed.
An army of Animals and Plants under your control is summoned.
Summoned Units:
I - Entwined Thrall
III - Entwined Protector
II - Warg
III - Goretusk Matriarch
IV - Entwined Scourge
There is a github with all data about spells and co, and a working race calculator.
The summon isnt set in stone. I used the spell like 4 times and the combination of units was always different.
Overall, it does make it easier to cast spells "when needed".
The Champion's bonuses are always on and always beneficial, no matter what kind of faction you are playing. Easier to manipulate free cities, easier to keep your own cities happy, and you get more gold and exp.
Basically, if you want to focus on developing your infrastructure and interact with other factions, Champions make it easier.
If you want to focus more on constantly casting spells, you go for the Wizard King.
I imagine chaos could also be neat spamming tier 1 units is a money business not to mention the extra experience bonus gives them the leg up they need, perhaps combined with runesmith so enchants aren't needy in upkeep. I see potential in that.