Age of Wonders 4

Age of Wonders 4

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madocs May 4, 2023 @ 8:33pm
Best Tomes - Pros and Cons
Just wondering what Tomes people are enjoying / find they MUST have every play through?
Originally posted by Grognerd:
Potato McWhiskey just put out his Tome Tier List video here, it is rather interesting:

https://www.youtube.com/watch?v=U6MlEUakdK8
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Showing 1-15 of 35 comments
Pappus May 4, 2023 @ 8:56pm 
I mean many of the tomes are technically elemental duplicates but I find myself to want at least one of those that come with unit enhancement for melee weapon buff. Unless I put the emphasis on range then I want that.

Tier 1 without these buffs just isnt strong enough
Hollywood May 4, 2023 @ 9:02pm 
There is one for me that stands above the rest that I can't say no to because of my playstyle. Tome of Revelry, the T2 chaos tome. That support unit alone, the Skald, is so busted strong it's insane. Sends magic or physical damage dealers on crit sprees with regen.
Veg May 4, 2023 @ 9:17pm 
>Mystic Orcs with increased accuracy and magic damage
>Culture feats that give half priced summons and half priced enchantments
>Start with tomb of rock for gargoyal and rock elementlas
>Dump everything into astral to juice up my lightning damage and build crit

I've been quite enjoying it. Once your campaign map points get high enough you can just ♥♥♥♥ up armies of summons on the fly
madocs May 4, 2023 @ 9:31pm 
Summons are super useful in that you can summon them far away from your city!
Magic Summons with focus in Shadownity and Astral Magic. That Watchers are just The heavy magic/psychyc artillery in this game. I literal save the last ironman game with that thing.
madocs May 4, 2023 @ 10:18pm 
I passed up the watchers, but might get it next time perhaps... Kinda exciting trying out all the new combinations!
3am May 4, 2023 @ 10:25pm 
I just won a game using only the Astral tomes. I was spamming the summons at the end, though. Didn't really get a chance to put the other spells through their paces. Was fun burning through all that built-up mana, though. Woohoo!
アゼム May 4, 2023 @ 10:28pm 
Late game arcane summons is insane. If you have a large mana pool you can just summon a tier 4 unit every turn, and with the right perks you can get it to spawn already at Legend
cassiline May 4, 2023 @ 11:40pm 
I found the frostling tome pretty strong. Outside of the unit benefits, the terraforming of the winter spell ended up overriding the non-buildable mountain ranges as the snow piled up.

It gave me about 4-5 more districts per city on the map I was on.
ethorin101 May 4, 2023 @ 11:51pm 
Reveler's Heart and Vessels of Chaos are the transforms that actually change how I want to play the game...
madocs May 5, 2023 @ 3:27am 
Originally posted by cassiline:
I found the frostling tome pretty strong. Outside of the unit benefits, the terraforming of the winter spell ended up overriding the non-buildable mountain ranges as the snow piled up.

It gave me about 4-5 more districts per city on the map I was on.
Nice!! I have always loved terraforming... I think there is some spell in a materium tome that shatters mountains... have yet to try that one out yet to see if it gives me more provinces.
aqvamare May 5, 2023 @ 3:35am 
Tier 1 - Tome of Enchantment, Copper Golem has evole, and can jump to Tier III unit Iron Golem, with the overall best stats of a tier I unit.

Tier IV - Tome of the demon, spam demonic summoning on you vassal city to get 2 fiends tier2/3 units, than use fight for power to merge 2 fiends of the same tier, to get +1 tier, until you have the Tier V balrog unit.

Simply conquer and release vassal, spam spell, or use demoinc awaking (hero ability) to gets fiend.

Only limiter is your economic to handle the number of tier V units.
Eldrin May 5, 2023 @ 3:37am 
Originally posted by aqvamare:
Tier 1 - Tome of Enchantment, Copper Golem has evole, and can jump to Tier III unit Iron Golem, with the overall best stats of a tier I unit.

Tier IV - Tome of the demon, spam demonic summoning on you vassal city to get 2 fiends tier2/3 units, than use fight for power to merge 2 fiends of the same tier, to get +1 tier, until you have the Tier V balrog unit.

Simply conquer and release vassal, spam spell, or use demoinc awaking (hero ability) to gets fiend.

Only limiter is your economic to handle the number of tier V units.


I wish more tier 1 units had evolve, it is such a good mechanic because generally tier 1 units at mid - late game turn totally useless. While tier II can still stay relevant and tier III will always be good.
Eldrin May 5, 2023 @ 3:40am 
Tome of Enchantment is very powerful all around.

Tome of Artificing - Forget everything else it has Artisans Armaments are straight up busted, basically all your units get 30% crit chance is HUGE. Especially if you use other means to stack it even further.
アンジェル May 5, 2023 @ 3:51am 
So far

Tome of Wind, for Zephyr Archers and winged scouts

And that combined with the tomes which give seeker arrows and amplified arrows.

To be fair: I think every tome is viable in the long run. It depends how you mix them.
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Date Posted: May 4, 2023 @ 8:33pm
Posts: 35