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Yes 3 is max unless it somehow changes later, but plenty of times did I bring 4 and only 3 went in
this, it is pretty easy to field three decent stacks and since that is the limit, the horde bonus falls of somewhat when not directly rushed.
It's still nice to have a combat ready army in no time, especially with golden horde, but it's still only T1 then.
Hmm, so essentially the number of units that can participate in combat on one side got reduced yet again - despite representations to the contrary. Sigh.
Production bonus doesn't help you producing units. That is draft and the bonus for that is also on the barbarians/chaos.
The point is that you get free units as barbs and there is stuff in the trees (some in general) where you can get free T1 units. Just that the barbarian ones are leagues better.
This also translates into many different advantages like clearing high level infestations faster. While you are working on your second stack the barbarian has it cleared with 3 stacks and can afford losses because they will be replaced by the battle itself with free spawned units. The infestiation giving another unit on top and by turn 20 the barbarian is farming underground, overworld and everything else.
We could also take the example of summoning units like you said with the mystic. Not a problem the thing is that this decreases your mana income so it will stall after a few units. The barbs summon T1 units (which still are the best in category or at least on par) and now they pay reduced upkeep on those.
No I think mystic also gets reduced upkeep I am not sure, but those magic beasts will now be subject to a different kind of enhancement. The barb units aren't. The unit that doesn't profit is the war shaman which is there for buffing and also only gets a single attack anyhow so he wouldn't even benefit that much from any buff.
Edit: Also rally of league... by the time you have it the barbs have vassalized more free cities through brute force. By turn 20 they have more stacks than the game allows you to put into battle at once.
You dont really take into account what abilities the other faction units have. I started with the Mystic culture but realized i lost so started another. I took the feudal at first i was wtf is this crap everything feels weak and inferior, until later i realized their strengths are elsewhere. Namely their bannermen are probably their best unit. Used them way into the late game. Where as with mystics their spellshield were very powerful with their AOE stun. (never got to see the mystic tier 3 unit)
The culture abilities and units are actually very different.
Of course they play different. The point is that it makes no difference if you are beat to a pulp before.
Chaos is definitely less OP if you don't sport tier 1 units that might as well be T2 or even 3
I didn't take cannibal simply on principle. I don't care how advantageous it is. My troops will not sink to that level!
Warrior stun shield bash is very, very useful for stopping a dangerous enemy unit from acting first. Also love those Berserkers.
Tier 4 tomes certainly aren't midgame.