Age of Wonders 4

Age of Wonders 4

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glythe May 3, 2023 @ 8:31pm
Unjustified War penalty
An imperium penalty for an "unjustified" war is just absolutely moronic.

The only way to get around this is to just declare war on people the second you meet them.

I've even had an issue where I fabricated on the enemy and then it didn't do anything and I still had an "unjust" war.

Can't wait for the mod that changes this major problem.
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Showing 1-15 of 55 comments
Evalis May 3, 2023 @ 8:43pm 
It's supposed to prevent warmongering, although if you end the war quickly enough it doesn't really matter. Personally I like this system. It makes it far less likely that the AI will declare war on you too, and if they do, and it is prolonged, you will come out the victor.

If you are interested in warring against everyone you come across though, you could always play with the map option 'Disdain for evil' where all evil empires will accumulate grievances, and fill the map with evil empires, making all your wars just as holy liberator.
glythe May 3, 2023 @ 11:24pm 
Originally posted by Evalis:
It's supposed to prevent warmongering

Warmongering makes you powerful.

Also why would I want to play good? Lol.
VoiD May 3, 2023 @ 11:28pm 
Originally posted by glythe:
Originally posted by Evalis:
It's supposed to prevent warmongering

Warmongering makes you powerful.

Also why would I want to play good? Lol.
Then eat the penalty, working as intended.
glythe May 3, 2023 @ 11:32pm 
Originally posted by VoiD:
Then eat the penalty, working as intended.

As soon as I can I'm going to use a mod to remove the Imperium Penalty. The idea that declaring lots of wars as an evil person and losing Imperium for it is absurd.

The loss of status with city states is a good penalty and that makes total sense.


For the time being it makes you play in a very lame way where you don't do anything to make the AI upset. And then as soon as you get any kind of grievance you declare war on them and delete them from the map.
BigJ May 3, 2023 @ 11:35pm 
Originally posted by glythe:
Originally posted by VoiD:
Then eat the penalty, working as intended.

As soon as I can I'm going to use a mod to remove the Imperium Penalty. The idea that declaring lots of wars as an evil person and losing Imperium for it is absurd.

The loss of status with city states is a good penalty and that makes total sense.


For the time being it makes you play in a very lame way where you don't do anything to make the AI upset. And then as soon as you get any kind of grievance you declare war on them and delete them from the map.
It makes sense to loose prestige as people just see you as a savage warmonger.

Free cities will not attack players so the penalty is pretty inconsequential, events are worse.

You could also just be mean to the ai and bait them into war of fabricate.
Last edited by BigJ; May 3, 2023 @ 11:36pm
glythe May 4, 2023 @ 12:51am 
Originally posted by BigJ:
It makes sense to loose prestige as people just see you as a savage warmonger.

Imperium is not really about your image but about how much you control and how powerful you are. Why does that go down when you unfairly declare war on someone?

It makes no sense thematically.
Malaficus Shaikan May 4, 2023 @ 12:52am 
Unjust war.
I want more land is a perfectly legit reason for going to war.
They shoud add that as a reason to go to war:
We want your stuff.
Sure it is an evil option but that is why we have dark culture.
To be evil.
glythe May 4, 2023 @ 12:54am 
Originally posted by Malaficus Shaikan:
I want more land is a perfectly legit reason for going to war.

That's exactly the point. There is no such thing as an unjustified war when you are Evil.

The reputation hit makes perfect sense but the Imperium penalty? That is incredibly stupid.
Mindmaker May 4, 2023 @ 12:57am 
Originally posted by glythe:
Originally posted by VoiD:
Then eat the penalty, working as intended.

As soon as I can I'm going to use a mod to remove the Imperium Penalty. The idea that declaring lots of wars as an evil person and losing Imperium for it is absurd.
Why?
Works like that in real life geopolitics too.
Wyrtt May 4, 2023 @ 1:01am 
Originally posted by glythe:
Originally posted by VoiD:
Then eat the penalty, working as intended.

As soon as I can I'm going to use a mod to remove the Imperium Penalty. The idea that declaring lots of wars as an evil person and losing Imperium for it is absurd.

The loss of status with city states is a good penalty and that makes total sense.


For the time being it makes you play in a very lame way where you don't do anything to make the AI upset. And then as soon as you get any kind of grievance you declare war on them and delete them from the map.
What a typical zoomer soyboy reaction.
BigJ May 4, 2023 @ 1:04am 
Originally posted by glythe:
Originally posted by BigJ:
It makes sense to loose prestige as people just see you as a savage warmonger.

Imperium is not really about your image but about how much you control and how powerful you are. Why does that go down when you unfairly declare war on someone?

It makes no sense thematically.
Several events in-game where you use or gain imperium would say otherwise, it's a measure of your power, but it's also the view other Godir have on you, as well as your people.
BigJ May 4, 2023 @ 1:04am 
Originally posted by Malaficus Shaikan:
Unjust war.
I want more land is a perfectly legit reason for going to war.
They shoud add that as a reason to go to war:
We want your stuff.
Sure it is an evil option but that is why we have dark culture.
To be evil.
Fabrications exist for this
Originally posted by BigJ:
Originally posted by Malaficus Shaikan:
Unjust war.
I want more land is a perfectly legit reason for going to war.
They shoud add that as a reason to go to war:
We want your stuff.
Sure it is an evil option but that is why we have dark culture.
To be evil.
Fabrications exist for this
Fabrication is still justification.
Granted i compleetly ignore the justification for war.
If my people have problems with my warmonger ways it is off with there heads.
BigJ May 4, 2023 @ 1:07am 
Originally posted by Malaficus Shaikan:
Originally posted by BigJ:
Fabrications exist for this
Fabrication is still justification.
Granted i compleetly ignore the justification for war.
If my people have problems with my warmonger ways it is off with there heads.
Exactly, you need a reason to have that land over someone else.
Now that is something we agree of, you should be able to "stabilize" your cities and gain imperium by sacrificing population, similarly we need more ways to earn good alignment.
Wandering Mania May 4, 2023 @ 1:17am 
Originally posted by Evalis:
It's supposed to prevent warmongering,
If that's the case the why is it that you get 'war justification' penalties put against you for building an outpost right next to your borders, but another empire has a 'far claim' on the land?

I think what's really broken is that 'far claim' crap. If there is any other empire on the same landmass as you, you basically have no rights to expand without getting war grievances.
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Date Posted: May 3, 2023 @ 8:31pm
Posts: 55