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Сообщить о проблеме с переводом
Keep projecting.
They were created exactly as I said:
link for referance (it's right from in game race description from AoW2):
https://aow2.heavengames.com/gameinfo/races/
There Age of Wonders 2 origin is near identical to the Dragonlance origin, except the eggs weren't taken against the Dragon's will.
But, the fundamental lore is Wizards + Magic + Dragons = Draconians. So as we are seeing both Dragon Lords/Kings as Leaders and a Tome that provides for the transformation, there is already plot armor supporting it.
To the extent Draconians as a separate race do or do not exist (I have heard contrary things, such as, what people think are Draconians are Lizardmen, and or that they are one in the same) it will be interesting lore.
It looks like a few, more impactful traits are being included in the Dragon dlc, thankfully, but they should keep adding them to spice things up.
I don't think body/mind traits are SUPPOSED to have a massive impact. Society traits seem to be the big defining ones. Physical form is less impactful.
Ah, gotcha. Wasn't sure how Draconians in Dragonlance came to be since there's like 2 different versions I've seen online. But yeah, Draconians in AoW's have always been their own race of transformed dragons.
In this game we seem to be taking lizardmen (and possibly non-lizard races if the transformation is applicable to everyone) and just injecting draconic traits into them. Which is bit different as far as how this has worked in the series before now.
In the past, on Athla, Lizardmen were their own separate race of swamp-dwellers who just stuck to themselves.
Lizardmen will almost definitely use cultural weapons. Whether or not 'draconians' get a fire attack will depend on what's in the tome of dragons. The tome of evolution doesn't seem to have anything for it.
From what i read(I cannot find it at the moment)
The lizards ability to travel across the water made them to hard to balance.
And i remind you they confessed that one of the reasons they did away with race's was because it was easier to balance.
Triumph Studios has been removing features of past games since age of wonders 2.
Cannot make the ai use boats?
Units turning into boats.
Spells are able to destroy armies(As they shoud)
Lets nerf spellcasters by limiting them to 1 spell per turn and removing 9 hex strategy map spells.
Age of wonders serries serves as an exelent example of the newer the game the weaker the magic.
Age of wonders 2 shadow magic had:
Wood Elves.
Dark Elves.
Humans.
Dwarves.
Halfings.
Goblins.
Orcs.
Tigrans.
Frostlings.
Archons.
Undead.
Those glowly guys.
Shadow demons.
Nomads.
Each with there own selection of unique units.
Then you had 6 magic schools(7 is you count cosmos aka mixing schools)
With powerfull spells like wetland(everything but cities turn into sea over time) explode forge(damage to enemies in cities and disable building for 2 turns)
Divine/death storm.
9 hexes of pure pain.
Poison cloud.
Starts on 1 hex and spreads to other hexes over time doing posion damage.
Age of wonders 3 was 5 steps forward 2 steps back.
It added suchs lovely things as mana bombs, ghouls, dread reaper lose 50 hp or die ability.
Tropical, temperate, frozen, blighted, etc empire.
Plague aka steal pops from city and add them to your own.
A big part of why age of wonders 4 feels so insulting is that it got nothing left of what was once the staple of the serries.
Powerfull summons, spells and vast amount unique units and races.
Culture are lacking, spells have been nerfed into the grounds and you are limited to 3vs3 instead of the 9 hex serounding enemy we had for decades.
Ow right you asked i question and i am ranting.
Sorry.
In short a race that can travel over water gives them a massive advantage....
It is probley why flying units need to turn into boats in aow4.
https://cdn.akamai.steamstatic.com/steam/apps/2367860/ss_ab7e5f186244c6b9257e0d1b4d44ff6048da9de3.jpg?t=1686231766
https://images.ctfassets.net/u73tyf0fa8v1/28sRI4836YvmwxX8Adr9KF/4ec25afd6a470a53a5088b1720e9b5de/image__41_.jpg?w=3840&q=75
Looks like they just become re-categorized as dragon units , gain regen, and gain fire immunity.