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Body/mind traits are very badly designed, its just % bonuses that add nothing unique. You are playing as amorphous blobs with no lore or meaning to them. But I guess devs dont care about their game's world lore and story, looking at what they call "story realm".
Precisely.
Your imagination is your limit. Why every Elf needs to be good at magic? Did you never play Pathfinder and saw the Wood Elves? There are DOZENS of different Elven races and only a few of them are focused on magic. To be able to play the Frozen Elves, the Desert Elves, and every another Elven race is a plus, not a minus. You just have to tell the game how every single Elf race are different from each other.
When you realise that freedom to create is the way to more replayability, you will see that this was the correct choice.
Cheers!
You played feudal race. Not orcs.
In AoW 1 and 2 race was a bigger factor than the magic you'd choose, in 3 it was like 50/50 with archetype and now there's no difference between races at all.
Race does have an impact though, in the form of the body and mind traits, and while the player can change those at will, the AI factions will always stick to the defaults, which are appropriate for the race in question.
I also find it strange that people complain about race being purely aesthetic, firstly because for the reason above it isn't true, and also because it implies that aesthetics don't matter at all, which is clearly untrue. Even those arguing that races are purely cosmetic won't just choose a form at random when starting a new game—they'll choose one that appeals to them for whatever reason. Even if you want to pretend that the races are interchangable, that choice clearly still matters, because to most players it matters if their faction consists of humans, orcs, toads, or molemen, even if only for thematic reasons.
There are some people that will always genuinely dislike this new approach, and I can understand that, but in many cases I think that people just need time to adjust to it and to appreciate the potential it offers.
As much as I've been harshly criticizing AoW4, this is an extremely cool feature. I really hope other games' devs see this and put their own spin on it.
Actual depth and complexity. That would be awesome.
On a related note, why even have different schools of magic when you're able to get everything? Want to save the rainforest by turning the world into an icesheet populated by zombies who can teleport while flinding fireballs? Sounds cool on paper, but it makes no sense. The tooltips even point out that schools of magic have counterparts. But why make the player use their thinkybits to make choices when you can just give them everything...
They were the Orcs of that world. They had Strong, as Orcs are physically stronger than other average races, and Tenacious, as they fight in a rage style that makes them threatening even if their numbers in battle dwindle. It was a very believable Orc race.
They were Orcs. At least, the Orcs that I imagined to exist. You don't get to decide what is a race or not, as it is all creative product. And the faster you learn to create your own races and try to bring them to victory, the faster you are going to enjoy this game.
Also, OP, you are wrong. The game HAS SETTLED different characteristics to every race. You are actually complaining for the ability to CHANGE THEM. Just don't change. What is the problem?
Kinda like how the AI won't bother to actually ascend or partake of the Major Transformations. Dats sum gud AI dat iz!
Because it is.
I've seen zero difference in any of the races when controlled by the AI. They play exactly the same. Can you send me the link to whatever game you're playing? Sounds like a fun game.
If they all play the same, then the aesthetics don't matter. So it's quite true.
A choice that has zero impact on anything but visuals. Which is the point OP, and several others, are making.
Visuals are just fluff, tho. If all the races play the same, it doesn't matter what appeals to you, me, or anyone else. You're just playing the same race with a different look.
Now rather, culture is effectively what race selection was in the past. Race now is not much different than picking the color you want to be. Which in base game is also super limited, somehow.