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There are also society traits to boost it.
All being said and done, you do not really "want" or "need" a lot of cities. They take a long time to develope and require a lot of resources to do so.
Well placed cities are very much worth it. Great vassals and allies are worth it. Tactical placed Outposts are worth it.
Can you annex Ancient Wonders with an outpost or do you need to burn a city for that?
I have not tried an ancient wonder yet, but was able to build around haste berries to get that added to my magic materials.
There may be more options, but I have found two.
- Primarily through your heroes. You click on the army to select it, then click again and you should see an option to 'Build Outpost'
- the barbarian scout has Pathfinder, which allows it to build an outpost but it's more expensive than if a hero does it.
Just click in a province that is not part of a city already, it will ask you if you'd like to build one, it takes 2 turns, 50 gold, and you need a hero in the province to start the process, they can leave immedietly.
Yes, I annexed an underground one with a work camp.
You can build the outpost in a district next to the wonder and then add the work camp improvement of the outpost which allows you to annex one adjacent district.
If you get 4 extra cities above your cap, all your cities are supposed to stop producing any income, according to the description. Have you tested it?
Could you elaborate please? I increased the cap once and the cost went up from 200 to 500 imperium. Does it keep increasing? Even 500 is too much IMHO