Age of Wonders 4

Age of Wonders 4

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Zeption™ 2023 年 5 月 3 日 上午 9:48
Siege a castle mid-late game feels awful
see the issue with Siege a caste against npcs is this.. you are lock for 6 turns or so, while your sieging the castle the enemy can move the units in and out of the castle as he please and spawn more units

at one point the enemy had move his entire army out of the castle leaving 0 units inside the siege castle and i had to wait 3 turns more..

also the enemy respawns the hero as much as he wants making it really annoying to siege castles on mid-late game

this could be fix with simple changes like
1-"when a castle is being Siege the castle is lock hero can't respawn if its the throne"

2-"Attacking Units can always Force entrance at disadvantage, if defending units leave the castle at any point and leave 0 defending units on the castle, attacking units take the castle for free by forcing entrance"

because come on enemy revives while you wait to siege the castle then running away... how fun is that really????

i get that when you siege a less important castle the enemy may sacrifice the castle and run to rush your base, but if your siege is against the enemy throne this should not be possible the enemy leaving the throne for free should be a pretty much 90% game over scenario
最后由 Zeption™ 编辑于; 2023 年 5 月 3 日 上午 9:53
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正在显示第 1 - 15 条,共 39 条留言
Attica 2023 年 5 月 3 日 上午 9:56 
I kind of don't understand your situation. Mid or late game you should be sieging with multiple stacks of armies next to one another so if they move around you can catch them. If they want to abandon the city and give it up for free than isn't that a good thing. Also can't you stop ruler respawns by destroying the wizard tower? I'm not sure if that's the case.
Roderick 2023 年 5 月 3 日 上午 10:02 
Well, it is a propper siege mechanic. One of the problems with AoW in the past was, that a megametropolis could be captured by a lone scout unit. Something to slow that down was direly needed.

My onliest problem is comming and going into the sieged city. I can understand armies from ouside helping/re-enforcing, but the actual army WITHIN that sieged city should be captured, the city closed off.
Zeption™ 2023 年 5 月 3 日 上午 10:02 
引用自 Attica
I kind of don't understand your situation. Mid or late game you should be sieging with multiple stacks of armies next to one another so if they move around you can catch them. If they want to abandon the city and give it up for free than isn't that a good thing. Also can't you stop ruler respawns by destroying the wizard tower? I'm not sure if that's the case.
you absolutly can and will have stacks of units in late game, but it's like super anoying that they leave 0 units on the castle and i still have to wait 5 turns for a castle thats pretty much empty

forcing an attack at disadvantage when you siege a castle is because in what world you empty your castle of troops and expect it to not be taken by the enemy when the castle is gosh dangit empty

also forcing an attack while at disadvantage should only be able in moments where you are 3 turns away from breaking in, or there are literaly no units on the castle or the amount of units it's somewhat like this:
10% units defending the castle
90% units atacking the castle

because i don't understand why i should be polite and wait 6 turns when there are no units defending the castle and i can just put a ladder clim up the ->EMPTY<- castle and say
"YOINKS is mine now"
Zeption™ 2023 年 5 月 3 日 上午 10:04 
引用自 Roderick
Well, it is a propper siege mechanic. One of the problems with AoW in the past was, that a megametropolis could be captured by a lone scout unit. Something to slow that down was direly needed.

My onliest problem is comming and going into the sieged city. I can understand armies from ouside helping/re-enforcing, but the actual army WITHIN that sieged city should be captured, the city closed off.

yes no literally any of the 2 options i have said before would fix the problem, either stop the units coming in and out or give the attackers the ability to force entrance at disadvantage because the npcs abuse this too much and it's just sooo anoying to dealt with every gosh dangit time

also YES i have nothing against unit coming from outside to reinforce or assist the defenses of the castle, my issue is only with the units inside the castle going in and out as if there is not a siege going on right now
最后由 Zeption™ 编辑于; 2023 年 5 月 3 日 上午 10:06
Many-Named 2023 年 5 月 3 日 上午 10:08 
引用自 Attica
I kind of don't understand your situation. Mid or late game you should be sieging with multiple stacks of armies next to one another so if they move around you can catch them. If they want to abandon the city and give it up for free than isn't that a good thing. Also can't you stop ruler respawns by destroying the wizard tower? I'm not sure if that's the case.

The very definition of a siege is blocking the besieged from moving back and forth freely. The fact that they can do so and even leave the city empty while you're frozen in place for turns on end is a bit ludicrous and needs fixing.
Seedy 2023 年 5 月 3 日 上午 10:25 
I have to wonder if people who are having problems like this are ignoring all the siege mechanics and thinking doom stack are the only thing they need.
The siege engines and/or spells reduce the time the siege takes.
The whole point of having walls is that yes, a ten year old with a pen knife can defend the city if the attackers don't have siege equipment.
Zeption™ 2023 年 5 月 3 日 上午 10:48 
引用自 Seedy
I have to wonder if people who are having problems like this are ignoring all the siege mechanics and thinking doom stack are the only thing they need.
The siege engines and/or spells reduce the time the siege takes.
The whole point of having walls is that yes, a ten year old with a pen knife can defend the city if the attackers don't have siege equipment.

Your assuming that the scenarii is 1 tier 1 unit against a max out megacity

Read the discusion to find out about the problem
Seedy 2023 年 5 月 3 日 上午 10:56 
引用自 Seedy
I have to wonder if people who are having problems like this are ignoring all the siege mechanics and thinking doom stack are the only thing they need.
The siege engines and/or spells reduce the time the siege takes.
The whole point of having walls is that yes, a ten year old with a pen knife can defend the city if the attackers don't have siege equipment.

Your assuming that the scenarii is 1 tier 1 unit against a max out megacity

Read the discusion to find out about the problem
I read the discussion, it appears, however, you didn't actually read my comment.
ethorin101 2023 年 5 月 3 日 上午 10:58 
Oh yeah, btw, if you have multiple stacks in the gold zone around the thingy, might be they need to have heroes in them, but you can get siege breaker from more than one stack at once.
For the Jerusalem 2023 年 5 月 3 日 上午 10:58 
Get some siege projects, the good ones from later tomes.
Oh also the thing about attacking early but with debufs? THE DUMBEST IDEA EVER.
So what we got is that i move my scout to your capital, we are allies, i siege your capital and immediatly attack, you don't have any units there so i win by default, then i just raze it to the ground in a turn cuz i got that cool ability. Your capital is gone, your ruler is in danger.
最后由 For the Jerusalem 编辑于; 2023 年 5 月 3 日 上午 11:07
Seedy 2023 年 5 月 3 日 上午 11:02 
引用自 ethorin101
Oh yeah, btw, if you have multiple stacks in the gold zone around the thingy, might be they need to have heroes in them, but you can get siege breaker from more than one stack at once.
I haven't done it myself, yet, but it looked like you get a couple of "siege slots" to enact siege mechanics from, and you can increase that via various game mechanics. (i.e. the tree)
Think the guy I was watching took it from 6 to 3 with just onagers.
badger vortex 2023 年 5 月 3 日 上午 11:11 
They shouldn't be able to leave a city without being drawn into a battle, this is kinda silly from game balance and fun perspective. Why your army would just be sitting there as the enemy completely emptied their castle of soldiers. Also people arguing oh just full surround the city with multiple armies - well no, why should you have to commit so many resources because this particular siege mechanic is bad, just to take one city.

It makes your own cities more prone to attacks because you had to commit multiple armies too, either that or you go in with less and ai can just pretend your siege doesn't exist and move in and out of the city at will,
Zeption™ 2023 年 5 月 3 日 上午 11:12 
引用自 Seedy
引用自 ethorin101
Oh yeah, btw, if you have multiple stacks in the gold zone around the thingy, might be they need to have heroes in them, but you can get siege breaker from more than one stack at once.
I haven't done it myself, yet, but it looked like you get a couple of "siege slots" to enact siege mechanics from, and you can increase that via various game mechanics. (i.e. the tree)
Think the guy I was watching took it from 6 to 3 with just onagers.


That is true still it is missing the point

The issue is that while you siege a castle the units defending the castle should not be able to run around freely as if there was no siege going on, and if the enemys leave the castle empty because there is still 4 turns before the siege breaks the castle wich npcs do all the time

You should be able to takee the castle if they flee instead of wait in line 4 turns more against an empty castle

Or have least make a siege a siege and while a siege is going on the ones defending cant leave the castle
Ellye 2023 年 5 月 3 日 上午 11:27 
I do think the armies that are currently inside the city should not be able to exit the city without triggering a battle.

It simply makes sense that the besieging forces would get a chance to intercept the movement out of the city.
Midas 2023 年 5 月 3 日 上午 11:31 
Only took me 2 turns.
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发帖日期: 2023 年 5 月 3 日 上午 9:48
回复数: 39