Age of Wonders 4

Age of Wonders 4

View Stats:
Sander May 3, 2023 @ 9:37am
Are you stuck on "Opponents are moving" too?
So, turn 27 on a custom world, max players with marauders cranked to max
everything is running perfectly until i end my turn in classic turn mode and now i've been waiting on AI to finish their turn for half an hour. My guess is the AI can get into a logic loop where it cant take a move and cant finish its turn.
Can we turn on turn timeout timer for an existing save/world?
< >
Showing 1-15 of 31 comments
Roderick May 3, 2023 @ 10:06am 
Finished my fourth game, second story realm. Haven't ever seen this.
Duke Fleed May 3, 2023 @ 10:10am 
I just got it too, But I am over 100 turns in
BoogieMan May 3, 2023 @ 11:37am 
Suddenly started happening in multiplayer. Up until turn 40 or so, turns took about 6 seconds. Then suddenly it spiked up to 2-3 minutes. Very strange. :/

6 players, 2 human.
Last edited by BoogieMan; May 3, 2023 @ 11:38am
Arno  [developer] May 3, 2023 @ 11:51am 
Hi Sander, could you try to re-load the latest save? Hopefully it will then resolve itself. If not could you load the save, go to the menu and press the Report Feedback button. This will send us a full report (including the save) and allows us to analyze this further.
Don_Ninja May 3, 2023 @ 8:58pm 
Originally posted by Arno:
Hi Sander, could you try to re-load the latest save? Hopefully it will then resolve itself. If not could you load the save, go to the menu and press the Report Feedback button. This will send us a full report (including the save) and allows us to analyze this further.
can confirm i am stuck at turn 40 oppoionents are moving bug. otherwise game is fun!
Sander May 4, 2023 @ 12:34am 
Originally posted by Arno:
Hi Sander, could you try to re-load the latest save? Hopefully it will then resolve itself. If not could you load the save, go to the menu and press the Report Feedback button. This will send us a full report (including the save) and allows us to analyze this further.
I found out what was causing this: an AI neighbor i had a defensive pact with, but no alliance yet had an outpost near one of my less developed cities. This city had an unclaimed Mine province that i had cleared of Marauders but hadnt expanded to yet.

The AI neighbor, being the molemen that they are, got a quest event to clear out a quest spawn from the mine. However, i was recently moving some units to the city and it just so happened that i had 4 units standing adjacent to the mine when the quest hit for my AI buddy. The molemen also had a hero and a bit of an army quite close so they were able to reach the mine in a single turn.

However, as i had units right next to the mine and since we were in a defensive deal - if he'd attacked the quest mobs it would have drawn in my units aswell. Apparently they didnt want to do that for some reason.

I fixed the situation by reloading the autosave and moving a unit that had movement left ontop of the unclaimed mine to force the location to not pop the quest for them.
ArchDuke May 5, 2023 @ 5:04am 
I'm stuck at turn 31 zzz
Piescorch May 6, 2023 @ 6:45pm 
I just ran into this issue myself and managed to solve it after reading Sander's reply. I had a group of enemies spawn on a gold vein and then my game would get stuck on the ai's turn. I reloaded multiple times and finally checked this thread and noticed that a group of enemies was spawning on a gold mine right outside my land and the ai that was getting stuck would rush for it and I also happened to have a group of units near it. I reloaded a few turns back and moved those units away so the game wouldnt try to drag them into the ai's combat and now I am unstuck :).
Rhudda May 6, 2023 @ 10:56pm 
Originally posted by Sander:
Originally posted by Arno:
Hi Sander, could you try to re-load the latest save? Hopefully it will then resolve itself. If not could you load the save, go to the menu and press the Report Feedback button. This will send us a full report (including the save) and allows us to analyze this further.
I found out what was causing this: an AI neighbor i had a defensive pact with, but no alliance yet had an outpost near one of my less developed cities. This city had an unclaimed Mine province that i had cleared of Marauders but hadnt expanded to yet.

The AI neighbor, being the molemen that they are, got a quest event to clear out a quest spawn from the mine. However, i was recently moving some units to the city and it just so happened that i had 4 units standing adjacent to the mine when the quest hit for my AI buddy. The molemen also had a hero and a bit of an army quite close so they were able to reach the mine in a single turn.

However, as i had units right next to the mine and since we were in a defensive deal - if he'd attacked the quest mobs it would have drawn in my units aswell. Apparently they didnt want to do that for some reason.

I fixed the situation by reloading the autosave and moving a unit that had movement left ontop of the unclaimed mine to force the location to not pop the quest for them.


Originally posted by Piescorch:
I just ran into this issue myself and managed to solve it after reading Sander's reply. I had a group of enemies spawn on a gold vein and then my game would get stuck on the ai's turn. I reloaded multiple times and finally checked this thread and noticed that a group of enemies was spawning on a gold mine right outside my land and the ai that was getting stuck would rush for it and I also happened to have a group of units near it. I reloaded a few turns back and moved those units away so the game wouldnt try to drag them into the ai's combat and now I am unstuck :).


How did you two find those units? Did you just scour the entire map or is there an easier way to tell? Cause I will not be able to remember which units were where before I clicked end turn.
SBA77 May 6, 2023 @ 11:04pm 
Oh no! Another End Turn bug!
Rhudda May 7, 2023 @ 2:58am 
I think I found my problem: I reached a Pact of Cooperation with a free city an opponent was competing for. I think at the same time as I reached the pact, the opponent reached a Pact of Loyalty with the city. There was also a rally of the lieges that may or may not have had something to do with it, too.

Anyway, my solution was to go back one turn, remove the whispering stone, and then I could move forward. Ultimately I lost the race for that city, but I don't think that turn one made a difference, so I'm fine with it.

I should mention that the bug occurred while the independents were moving.
Last edited by Rhudda; May 7, 2023 @ 2:59am
nexiss May 7, 2023 @ 3:01am 
Stuck in turn 35.

What I've tried but not working:
- Loading previous turn and play again
- Save and reload while stuck
- Clicking turn icon or the "sand clock" icon
- Openning all menus and interactions I could
Dbrn May 7, 2023 @ 3:33am 
I just ran into this bug as well. The solution seemed to be the same as others. I needed to go back a couple of turns and make sure my units were not drawn into a battle between an ally and a marauder unit. Making sure I wasn't involved in that battle allowed the turn to continue like normal.

There wasn't a lot of nuance to the situation, it was simply a marauder unit in ally territory that the AI ally wanted to kill with a couple of stacks of their own units and if I was close enough to be dragged into it, the turn would not complete.
Last edited by Dbrn; May 7, 2023 @ 3:35am
仙狐 May 7, 2023 @ 3:38am 
Originally posted by Roderick:
Finished my fourth game, second story realm. Haven't ever seen this.
dude i just had 3 games that are crushing by the ai auto battle. are u wizard?
Orlock May 7, 2023 @ 3:38am 
For me, clicking "end turn" repeatedly worked.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: May 3, 2023 @ 9:37am
Posts: 31